EDSUV

EB/data/export_descr_sounds_units_voice.txt

For example:

Code:
  unit hellenistic cavalry generals bodyguard
          event maxdist 140
          folder eb/data/sounds/Greek/units
          somatophylakes_strategou.wav
          group
          end

has 1 instance in EDSUV, copy it below the General_1 on line (first instance) 2156 just after the lonchophoroi thus:

Code:
   unit hellenistic general lonchophoroi
         event maxdist 140
         folder eb/data/sounds/Greek/units
         somatophylakes_strategou.wav
         group
         end
         unit hellenistic cavalry generals bodyguard
         event maxdist 140
         folder eb/data/sounds/Greek/units
         somatophylakes_strategou.wav
         group
         end
If you want to see how mercs and BGs should be coded then take a look at the FATW EDSUV for the principles of universal coverage of sounds both in CBs and campaign, with both mercs (and levies) and BGs. However, please note that EB and FATW may use classes in different ways and that I am not familiar with the EB coding in every particular.

Note: this advice is not official and not officially supported by the EB Team. Back up your files before modding. Make sure you know what you are doing. Do not mod your files and then report errors to EB unless you return the files to their original state first.

Apologies for poor formatting above.