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  1. #1

    Post Re: problem with voice of some units

    Away to the EB forum then - this thread really is getting bounced around

    Hope you find an answer Mithick666
    Last edited by Omanes Alexandrapolites; 02-14-2009 at 09:30.
    Dawn is nature's way of telling you to go back to bed

  2. #2

    Default Re: problem with voice of some units

    The Greek General used to shout "Somatophylakes Strategou!" all the time I selected him on .81. I didn't even notice when it disappeared but it did, so right now only occasionaly I hear them and mostly as the Ptolemaioi.

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: problem with voice of some units

    Bodyguard units take the assigned voice class in EDU in Custom Battles but when, iirc, attached to named charcters in-campaign they must also be copied into the General_1 voice class. You'll find that the Hellenistic Cavalry Generals' Bodyguard probably has its voice in CBs but not in campaign. It needs copying into the General_1 class for that culture in EDSUV.

    The mercs also require being copied as they are used by many factions; the EB team have probably just missed an entry or entries somewhere for mercs.
    "One of the most sophisticated Total War mods ever developed..."

  4. #4
    Member Member Mithick666's Avatar
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    Default Re: problem with voice of some units

    thank you very much Omanes Alexandrapolites and Dol Guldur. there are many units with this problem
    romani and other. some units don not have voice en multiplayer and other in single player the makedonian general in campain does not have voice but in multiplayer yes -.-" campanian cavalry does not have in any.
    i don not know That happens.
    sorry boys for the troubles. and sorry for my english.
    i think if somebody can give me the files and the directory to solve the problem. please

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: problem with voice of some units

    EDSUV

    EB/data/export_descr_sounds_units_voice.txt

    For example:

    Code:
      unit hellenistic cavalry generals bodyguard
              event maxdist 140
              folder eb/data/sounds/Greek/units
              somatophylakes_strategou.wav
              group
              end

    has 1 instance in EDSUV, copy it below the General_1 on line (first instance) 2156 just after the lonchophoroi thus:

    Code:
       unit hellenistic general lonchophoroi
             event maxdist 140
             folder eb/data/sounds/Greek/units
             somatophylakes_strategou.wav
             group
             end
             unit hellenistic cavalry generals bodyguard
             event maxdist 140
             folder eb/data/sounds/Greek/units
             somatophylakes_strategou.wav
             group
             end
    If you want to see how mercs and BGs should be coded then take a look at the FATW EDSUV for the principles of universal coverage of sounds both in CBs and campaign, with both mercs (and levies) and BGs. However, please note that EB and FATW may use classes in different ways and that I am not familiar with the EB coding in every particular.

    Note: this advice is not official and not officially supported by the EB Team. Back up your files before modding. Make sure you know what you are doing. Do not mod your files and then report errors to EB unless you return the files to their original state first.

    Apologies for poor formatting above.
    "One of the most sophisticated Total War mods ever developed..."

  6. #6
    Member Member Mithick666's Avatar
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    Default Re: problem with voice of some units

    thank you very much Dol guldur
    i did what you told me and it worked
    Last edited by Mithick666; 02-16-2009 at 06:29. Reason: just missed an entry or entries

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