EDSUV
EB/data/export_descr_sounds_units_voice.txt
For example:
Code:
unit hellenistic cavalry generals bodyguard
event maxdist 140
folder eb/data/sounds/Greek/units
somatophylakes_strategou.wav
group
end
has 1 instance in EDSUV, copy it below the General_1 on line (first instance) 2156 just after the lonchophoroi thus:
Code:
unit hellenistic general lonchophoroi
event maxdist 140
folder eb/data/sounds/Greek/units
somatophylakes_strategou.wav
group
end
unit hellenistic cavalry generals bodyguard
event maxdist 140
folder eb/data/sounds/Greek/units
somatophylakes_strategou.wav
group
end
If you want to see how mercs and BGs should be coded then take a look at the FATW EDSUV for the principles of universal coverage of sounds both in CBs and campaign, with both mercs (and levies) and BGs. However, please note that EB and FATW may use classes in different ways and that I am not familiar with the EB coding in every particular.
Note: this advice is not official and not officially supported by the EB Team. Back up your files before modding. Make sure you know what you are doing. Do not mod your files and then report errors to EB unless you return the files to their original state first.
Apologies for poor formatting above.
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