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Thread: Retraining, Training, and Combat Experience

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  1. #1
    In the shadows... Member Vuk's Avatar
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    Default Retraining, Training, and Combat Experience

    So this is a thing that I have wanted to see in many games for a long time, and I am wondering if CA will have it. I have suggested it to CA before, but so far it has not been used in any of their games. For this one though it is much more important.

    What I mean is a system by which certain important unit stats and traits could be manipulated through a system of training, retraining, and combat experience. You can (for a certain amount of gold, at the cost of training other troops, and in a certain amount of time) re/train your troops in certain areas if you have the right tech, facilities, and officers. Things like military marching drills that would improve rank cohesion and formation changing speed as well as marching speed. (of course all these things would have and upward limit and be hard to improve as they get higher) Firing drills could decrease the chance of a gun exploding, a misfire, and decrease reload time. They could even be trained in and have their skill improve in certain maneuvers, etc.
    Combat experience could effect every important things like morale, movement speed and fatigue level, reload speed. Likewise if a unit does not have combat experience for too long, these things could start to disintegrate.

    I have said this many times before, I hope that CA has tried to implement this somewhat this time around. The different levels of discipline among armies as well as what they were trained with and what drills they had played a huge part in their success or lack there of. Also, combat experience counted for a lot in making a good soldier.
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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    From some of the thing said, or implied, it seems you need not retrain when you get a tech upgrade any longer.

    Armor upgrades don’t seem to be that big a deal this time through…they don’t wear it any more.

    I don’t know or have not heard about weapons upgrades, specifically.

    But the fewer upgrades your troops need the better. Especially when you often pay for them and nothing happens, and you need to do it again and again…


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    In the shadows... Member Vuk's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Quote Originally Posted by Fisherking View Post
    From some of the thing said, or implied, it seems you need not retrain when you get a tech upgrade any longer.

    Armor upgrades don’t seem to be that big a deal this time through…they don’t wear it any more.

    I don’t know or have not heard about weapons upgrades, specifically.

    But the fewer upgrades your troops need the better. Especially when you often pay for them and nothing happens, and you need to do it again and again…
    I am talking about individually training units. Also, there could be an option to change how your troops will be training in specific settlements/across the board. Whether you want to devote this much of their time to firing drills, this much to marching drills, etc. Even adjust the amount of time that they will spend in training.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
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    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

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    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Quote Originally Posted by Vuk View Post
    I am talking about individually training units. Also, there could be an option to change how your troops will be training in specific settlements/across the board. Whether you want to devote this much of their time to firing drills, this much to marching drills, etc. Even adjust the amount of time that they will spend in training.
    There was a game some years back that did this. I forget its name as it's been too long but basically you could set how long you wanted a unit to stay in training. Less training would produce the unit right away and was very cheap, but the unit was very poor quality and was only effective en mass. More time training equaled to higher costs and longer production time, but the result was a unit that was much, much more effective.

    It was a really cool aspect of customization where you could set whether to be a zerg player or more oriented around a solid team of highly trained units. I have, however, completely forgotten what game did that. I wish I could remember. I guess that speaks to how much the feature impacted me.

    However, as interesting as it would be I doubt we'll see this in ETW. You can already focus on what technologies you can research in regards to armies though, maybe one of those is something that increases training time while also increases starting experience?

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    In the shadows... Member Vuk's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Quote Originally Posted by Monk View Post
    There was a game some years back that did this. I forget its name as it's been too long but basically you could set how long you wanted a unit to stay in training. Less training would produce the unit right away and was very cheap, but the unit was very poor quality and was only effective en mass. More time training equaled to higher costs and longer production time, but the result was a unit that was much, much more effective.

    It was a really cool aspect of customization where you could set whether to be a zerg player or more oriented around a solid team of highly trained units. I have, however, completely forgotten what game did that. I wish I could remember. I guess that speaks to how much the feature impacted me.

    However, as interesting as it would be I doubt we'll see this in ETW. You can already focus on what technologies you can research in regards to armies though, maybe one of those is something that increases training time while also increases starting experience?
    I think that if you went farther and customized how much time was spent with certain aspects of training it would be even better. Then it would not be creating uber units so much as choosing your units specialisation. I would love to see this in a game, what an ocean of tactical depth it would add! It could all be kept realistic with prices, training times, upward limits, etc. That way you would not have players spawning unbeatable armies of perfect soldiers.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  6. #6
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Looking at screenshots each unit in Empire seems to have individual bars for its skill and experience in reloading, accuracy, range, melee, charge etc.

    The level of experience in a paticular field is represented by a green bar, out of a possible maximum. My theory is that with training and combat experience the bar steadily increases and your unit becomes more effective. Technologies probably also help this increase.


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