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Thread: Retraining, Training, and Combat Experience

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  1. #1
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Quote Originally Posted by Vuk View Post
    I am talking about individually training units. Also, there could be an option to change how your troops will be training in specific settlements/across the board. Whether you want to devote this much of their time to firing drills, this much to marching drills, etc. Even adjust the amount of time that they will spend in training.
    There was a game some years back that did this. I forget its name as it's been too long but basically you could set how long you wanted a unit to stay in training. Less training would produce the unit right away and was very cheap, but the unit was very poor quality and was only effective en mass. More time training equaled to higher costs and longer production time, but the result was a unit that was much, much more effective.

    It was a really cool aspect of customization where you could set whether to be a zerg player or more oriented around a solid team of highly trained units. I have, however, completely forgotten what game did that. I wish I could remember. I guess that speaks to how much the feature impacted me.

    However, as interesting as it would be I doubt we'll see this in ETW. You can already focus on what technologies you can research in regards to armies though, maybe one of those is something that increases training time while also increases starting experience?

  2. #2
    In the shadows... Member Vuk's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Quote Originally Posted by Monk View Post
    There was a game some years back that did this. I forget its name as it's been too long but basically you could set how long you wanted a unit to stay in training. Less training would produce the unit right away and was very cheap, but the unit was very poor quality and was only effective en mass. More time training equaled to higher costs and longer production time, but the result was a unit that was much, much more effective.

    It was a really cool aspect of customization where you could set whether to be a zerg player or more oriented around a solid team of highly trained units. I have, however, completely forgotten what game did that. I wish I could remember. I guess that speaks to how much the feature impacted me.

    However, as interesting as it would be I doubt we'll see this in ETW. You can already focus on what technologies you can research in regards to armies though, maybe one of those is something that increases training time while also increases starting experience?
    I think that if you went farther and customized how much time was spent with certain aspects of training it would be even better. Then it would not be creating uber units so much as choosing your units specialisation. I would love to see this in a game, what an ocean of tactical depth it would add! It could all be kept realistic with prices, training times, upward limits, etc. That way you would not have players spawning unbeatable armies of perfect soldiers.
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  3. #3
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Looking at screenshots each unit in Empire seems to have individual bars for its skill and experience in reloading, accuracy, range, melee, charge etc.

    The level of experience in a paticular field is represented by a green bar, out of a possible maximum. My theory is that with training and combat experience the bar steadily increases and your unit becomes more effective. Technologies probably also help this increase.


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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Also, mods.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
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  5. #5
    In the shadows... Member Vuk's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Here's to hoping.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

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    Quote Originally Posted by Kadagar_AV View Post
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  6. #6

    Default Re: Retraining, Training, and Combat Experience

    I think the game assumes that certain types of units have more training than others, thus the additional cost to build and upkeep the more effective units. There is really no substitute for combat experience.

    A soldier who will crawl through mud and barbed wire with a machine gun firing blanks over his head might not be as willing if the bullets are live and they are being aimed at him. The most highly trained and equipped troops don't always win the battle. Gallipoli in WWI was a great example. The Turks didn't even have uniforms for most of their troops but still inflicted heavy casualties on the Brits and forced them to withdraw.

  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Retraining, Training, and Combat Experience

    Gallipoli in WWI was a great example.
    I disagree, the ANZACs simply had to take a beach where the Turkish forces had entrenched. It was a bad landing position, and not a good battle for the ANZACs but they still won...eventually.

    Edit: Yeah it was not the British, it was the ANZACs (Australian and New Zealand Army Corps)

    As for a battle which reputation won, http://en.wikipedia.org/wiki/Battle_of_Beersheba.

    I never get tired of linking to that battle.
    The light horsemen jumped the front trenches and dismounted behind the line where they turned and engaged the Turks with bayonets. The Turks were in many cases so demoralised that they quickly surrendered. One Australian who was dazed after having his horse shot from under him, recovered to find his five attackers with their hands up, waiting to be taken prisoner.
    Last edited by pevergreen; 02-14-2009 at 05:26.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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