Quote Originally Posted by Monk View Post
There was a game some years back that did this. I forget its name as it's been too long but basically you could set how long you wanted a unit to stay in training. Less training would produce the unit right away and was very cheap, but the unit was very poor quality and was only effective en mass. More time training equaled to higher costs and longer production time, but the result was a unit that was much, much more effective.

It was a really cool aspect of customization where you could set whether to be a zerg player or more oriented around a solid team of highly trained units. I have, however, completely forgotten what game did that. I wish I could remember. I guess that speaks to how much the feature impacted me.

However, as interesting as it would be I doubt we'll see this in ETW. You can already focus on what technologies you can research in regards to armies though, maybe one of those is something that increases training time while also increases starting experience?
I think that if you went farther and customized how much time was spent with certain aspects of training it would be even better. Then it would not be creating uber units so much as choosing your units specialisation. I would love to see this in a game, what an ocean of tactical depth it would add! It could all be kept realistic with prices, training times, upward limits, etc. That way you would not have players spawning unbeatable armies of perfect soldiers.