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  1. #1

    Default Any Phalanx mod?

    sorry for being noob... :( and im new to all of this...

    i liked the mod though most of my time were spent reading the texts in the games... :D

    but i just want, if i may, have the koinon hellenon hoplites to have phalanx formation...

    i liked the overhand though, but personally i don't think it's too realistic (for me) when those

    disciplined hoplite mates of mine are like a jungle log jammed frenzied mob when engaged...

    and when in a ready position all the spears are held upside... and cluttered (you know what i mean :D)... i was thinking that it was more probable that the men in the back held their spears in an angle and used the spear-butts to dig on the ground to help them push the men in front...

    i've tried the mod pack by "L3v" or something like that but the phalanx mod didnt work for me... i CTD'ed at the loading screen of EB... :(

    can anyone help me get the phalanx mod? :D

    =========================================================

    P.S.

    for the EB team... :D

    we hope here in the Philippines that you guys would be like Blizzard Entertainment... :D

    providing patches for their old games (mods) for other players who enjoyed the past works more...

    unlike those a**-F-ing, money mongreling cheapskates *Cough!* EA Games *Cough!*

    hope you keep patching up EB I even if you are, in time, done with EB II...

    -------------

    Deviant., :D

  2. #2
    Haruhiist Member Zett's Avatar
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    Default AW: Any Phalanx mod?

    https://forums.totalwar.org/vb/showthread.php?t=94341

    This is the Phalanx mod from TWFanatic, which is also in ||Lz3|| Mini Mod Pack. Its savegame compatible.
    Last edited by Zett; 02-13-2009 at 21:33.


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    a.k.a. Burebista Member Βελισάριος's Avatar
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    Default Re: AW: Any Phalanx mod?

    If you have Barbarian Invasion, I recommend this one.

    The minimod pack I find to be, quie frankly, bug-ridden. This one lets you use "shield wall" attribute, which may not be exactly a "phalanx" formation, but close enough.
    To settle the deal between Romans and Greeks once and for all... both Italy and Greece are in deep s*** at the moment. Do you really think who had the biggest spear in antiquity makes any difference?

  4. #4
    Member Member Phalanx300's Avatar
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    Default Re: Any Phalanx mod?

    Using 0.2 density for the Hoplite units is the best solution in my opinion. It let the Hoplites stay closer together like a real Phalanx. While at the same time not having the extreme closeness and pike angle with short_pike. And not having these 'blocks' with shieldwall or guard mode, but instead it will be a fluctuating thing, like a Hoplite Phalanx in my view was. Though only little pushing power is missing.

  5. #5
    Guest desert's Avatar
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    Default Re: Any Phalanx mod?

    If you go with the radius thing, definitely have the values range from .3 to .2 for more variation.

    What would happen if you combined PhalanxMod and smaller radii?

  6. #6
    Haruhiist Member Zett's Avatar
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    Default AW: Re: Any Phalanx mod?

    Quote Originally Posted by Phalanx300 View Post
    Using 0.2 density for the Hoplite units is the best solution in my opinion. It let the Hoplites stay closer together like a real Phalanx. While at the same time not having the extreme closeness and pike angle with short_pike.
    I think 0.2 is to close. I played long time with Hoplitai Haploi on 0.3, Hoplites with swords (like Massaliotai Hoplitai) on 0.25 and Classicals/Elites on 0.24. The result was, that my Thorakitai Hoplitai with 0.24 defeated Pedites Extraordinarii in 1vs1, no other units involved, nearly always. Thats why I think 0.2 is overpowered, 0.3-0.25 is okay but IMO still destroys the balance.

    Now I use the EB-Vanilla settings for Hoplites again and let them on guardmode, its true that they are inferior to Phalangitais and Elites, but thats how it should be. They are still able to hold the line quite long when guardmode is on.

    The problem with TWFanatics Phalanx mod is, that Hoplites always push through enemy phalanxes and kill the Phalangitais easily (IMO). Hoplitai Haploi can defeat Phalangitai Deuteroi and Classicals even Pezhetairoi when they attacke them from the front.

    If anyone knows a new solution for this old problem he is welcome. Guardmode, range, and short_pike have all their limits and problems. And shieldwall is IMO to bugged, hoplites die faster with it then with shieldwall off and only guardmode on.

    Pherhaps someone could mod the shieldwall to a more agressive formation, give the units a higher attack or something like that.

    Ceterum censeo Romam esse delendam
    Last edited by Zett; 02-14-2009 at 08:58.


    Balloon Count: 4

    My Greek Nobles:
    from satalexton, his name is Plato
    from satalexton, his name is Sōkrátēs
    from satalexton, his nam is Aristotélēs

  7. #7
    Guest desert's Avatar
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    Default Re: Any Phalanx mod?

    The problem with TWFanatics Phalanx mod is, that Hoplites always push through enemy phalanxes and kill the Phalangitais easily (IMO). Hoplitai Haploi can defeat Phalangitai Deuteroi and Classicals even Pezhetairoi when they attacke them from the front.
    Really? Charging Deuteroi with Haploi, even with GMode on, means that I have about a minute to flank them before the Haploi are:
    a. All slaughtered
    b. Rout
    Last edited by desert; 02-14-2009 at 21:43.

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