Results 1 to 10 of 10

Thread: Vuk's Mod

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #5
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Vuk's Mod

    Quote Originally Posted by richyg13 View Post
    I'm wondering if it would be better then to try and increase the number of casualties healed after a battle instead? That could represent that most of the troops "killed" were only wounded are fighting fit again after the 6 month turn.
    That is a really good idea and something I tried in my M2 mod. Unfortunately though, I am afraid that I am not making this mod as I am not buying the game. Or at least not until certain unforgivable things are fixed. If I buy the game, I will probably start the mod up again.

    EDIT: Another thing with that though is that a lot of the injuries were lost legs and stuff that did mean that they could no longer fight, so it would have to be not that great of an increase.
    BTW, what's cooking Richyg? Long time no talk, lol. How is whiteheat coming? (That is the name of your game, right? I got a new computer, so I no longer have the link)
    Last edited by Vuk; 02-28-2009 at 17:54.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO