Maybe we could just lower the lethality or something so that less men die during battles, but also lower morale so they rout more easily.
Maybe we could just lower the lethality or something so that less men die during battles, but also lower morale so they rout more easily.
I've already told you how to do it. The higher the BattleSurgery modifier is, the more likely the units are to survive. Just add "BattleSurgery xx" to whatever trait your generals have and that'll do the trick.
From Fluvius Camillus for my Alexander screenshot
Well, you could have it so more casualties heal, or you can just lower the number of casualties in actual battle.
So, say, a unit of levy hoplites would whittle down some Thracian spearmen, but the Thracians have to take relatively high casualties to rout. But if the phalanx is penetrated and Haploi start dying, the hoplites will rout.
I admit that it might be impossible to fine-tune morale and lethality well enough for this to work, as I have never messed with them myself, and it might be that the current lethalities can't just be scaled down proportionally.
The issue is that we don't want the battle taking several hours. RTSes are games that abstract battle. So I think that the current casualty rate is good, we should just get way more units back. This would making losing to a giant stack of celts in your home territory really bad.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
So I guess it's the age-old question of "How much realism is too much?".
Regarding casualties recovering... I noticed that men lost due to missle fire have a higher probability of recovering. So I guess that the probability of units recovering is among other things affected by the way casualties were inflicted.
Yeah, sometimes you see weird things: for example, taking 1500 casualties in a battle, and all 145 men lost from 1 unit healing while no one else does.
Friendly-fire casualties (non-elephant related) are probably the most likely to heal, in fact.
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