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Thread: Allied Armies

  1. #31
    the universal person Member everyone's Avatar
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    Default Re: Allied Armies

    I don't know what exactly causes the option to recruit a general disappears, and I'm also rather busy, so I don't have much time to investigate the cause.
    as for changing the construction time, you can change it by scrolling to the bottom of your export_descr_buildings file and changing this section:
    Code:
                construction  20
                cost  25000
    by replacing 20 and 25000 with the relevant numbers.

    and beware, this mod does not work with some factions who use the troops (in particular when you go into battle mode) involved; when there are model clashes, e.g. the Romani.

  2. #32
    Member Member Darth Revan's Avatar
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    Default Re: Allied Armies

    Quote Originally Posted by everyone View Post
    and beware, this mod does not work with some factions who use the troops (in particular when you go into battle mode) involved; when there are model clashes, e.g. the Romani.
    Is there any such problem with Makedonia ?????????

  3. #33
    the universal person Member everyone's Avatar
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    Default Re: Allied Armies

    not that I know of.
    It's only currently known to cause problems with Romans and Hayasdan (the troops from their native MICs); and possibly some hoplite units for KH.

    I'll update it sometime in June. since my exams are still ongoing.
    Last edited by everyone; 05-24-2009 at 10:14.

  4. #34
    Member Member Darth Revan's Avatar
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    Default Re: Allied Armies

    Okay dude, I'll wait till July........Best of luck for your exams........

  5. #35

    Default Re: Allied Armies

    I just installed this minimod but my computer showed something like “ Windows cannot identify this file”.

  6. #36

    Default Re: Allied Armies

    I have installed it, i have no other mods installed but while the buildings are there the units are not

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