good day,
I had a sudden idea after reading MAA's AAR, regarding those allied armies he used (e.g. the Roman legion used by his Makedon and etc). So I also decided to mod the EDB, EDU, DMB and add a few unit cards here and there, to give myself (playing as Makedon then) the ability to recruit a few more units, namely Roman Camillan units, Armenian units (I think they look cool), Galatian units, Epirote units, and a few others I though interesting.
so it was a long process of copying-pasting the hidden resource locations and unit names throughout EDB and after a two long afternoons I finally had my Armenian army for the new Satrap of Armenia.
now the problem is I decided to play as Aedui now and decided to subjugate Rome. however I remembered that I couldn't recruit Roman units (other than the hastati, equites and rorarii) in Italy. and it's going to waste a bit more time making another EDB so that I could recruit Roman/Iberian/etc unit as Aedui.
Therefore I decided to add a new building in EDB to represent forging alliances with the locals so that I could recruit their units. That new building requires a level 3 or above govt to construct.
however the problem is that I do not know how to mod EDB so as to include another building.never mind about this paragraph, I found out how as I was typing this paragraph; and spent another three more hours doing it so this topic was delayed.
presenting my first minimod:
current version: v0.3 (for EB 1.2, savegame compatible, and it's also compatible if you upgrade from a previous version of this minimod. However this is not compatible with other mods which modifies the files export_descr_buildings, export_descr_units and export_buildings)
download from:
-filefront
-rapidshare
-mediafire
(note: because of some strange bug, it does not work properly when you play as Romans.)
in the current version:
-Italian/Camillan Roman units for every faction except Romani (for obvious reasons)
-Galatian units (tindanotae, kuarothoroi, lavotuxri and the klerouch) for all factions
-Thracian units (rhomphapharoi, triballoi, prodromoi and a few others) for all factions
-Armenian units (Nakhararakan aspet, zrahakir netadzik, hai nizagamartik, georgian swordsmen and a few other units around Caucasus area)
-Hoplites (Massilian, Syracusan, Spartan, and those other hoplites that KH uses)
screenshots:
Spoiler Alert, click show to read:
update log:
15 Feb: v0.1 (outdated, had some bugs)
16 Feb: v0.11 updated, fixed the graphic error.
20 Feb: v0.2 (added new UI picture, Galatian and Thraikian units)
8 Mar: v0.3 (made the UI picture less unsightly, added Armenian units and Koinon hoplites)
Known bugs:
-some units, in particular the greek hoplites, are not recruitable even though it is shown on the "allied armies" building description. not sure why though, still working on it.
-CTDs occur when there are model conflicts. e.g. Romani with Roman units. the problem is already identified, though it'll take a while to fix it (by inserting a line for every faction and what sprite/model they should use; instead of lazily adding "merc" and let every faction use it)
Future versions will include:
-bug fixes, in particular for the Romanoi.
-Machimoi
-Goidilic/British
-Carthaginian (Liby-phoenician, phoenician, etc) units
-Germanic units
-other stuff which I may occasionally think of when I subjugate those people in my current campaign
-local/factional recruitable generals (RGBs) who won't turn into client rulers when you leave them to govern a city (so they're treated like normal FM's just that they don't appear on the family tree)
...more when I eventually think of making something else
and that would be the order which I would work on them.
If you are currently using other minimods and also wish to play this; this small tutorial helps you to manually install this minimod into existing minimods of yours
Spoiler Alert, click show to read:
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