That's a little unfair. At a very high level, many games sound the same. Heck, you could say "Sounds just like chess to be honest." Jack made a move, then the computer made a move, etc, with both short and long-term planning. The differences come in to the mechanics, some of which we're fairly familiar with (we know what combat looks like, and a 4.5k vs 2k battle is not too hard to imagine given the qualifying "soundly defeated") and some aspects that would take a long time to explain (mechanically) but aren't all that major - for example, trading a province probably works a lot like previous TW titles.
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