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Thread: Rtw Tactics Guide

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    One of the Undutchables Member The Stranger's Avatar
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    Default Rtw Tactics Guide



    RTW FACTIONS
    -Gaul
    -Britons
    -Germania
    -Spain
    -Dacia
    -Scythia
    -Thrace
    -Macedon
    -Greek Cities
    -Pontus
    -Armenia
    -Parthia
    -Seleucia
    -Egypt
    -Numidia
    -Carthage
    -Julii
    -Brutii
    -Scipii
    BI FACTIONS
    -Sassanid Empire
    -Franks
    -Saxons
    HINTS AND TIPS
    -When Sieging
    -Swimming
    -Units Limited To Certain Areas
    -Advantages Of Religion
    -Emerging Factions
    -Protectorates
    -Bridge Battles
    -Reinforcements And Night Battles
    -Use Of Cavalry
    -Relics In BI
    Historical Tactics
    -Hammer And Anvil
    -Double Envelopment


    RTW FACTIONS


    Gaul:
    Strong, balanced military. best unit: Foresters.
    best way to survive early game: boot the britons out of europe before they get nasty ally to germania and spain and start kicking the julii out of italy. be wary of the senate army though

    Britons
    Strong infantry, weak cavalry. best unit (when not counting headhurlers) prolly heavy chariots or chosen swordsmen. best way to survive early game: keep you hold in europe at all costs and expand from there

    Germania
    Strong, offensive military, weak defense units. best unit: Berserkers. best way to survive early game: get rich provinces, get money and you'll do just fine.

    Spain
    Strong infantry, medium cavalry. best unit: bull warriors. best way to survive early game: kick everybody from the peninsula and look whether you north or south from there.

    Dacia

    strong balanced military. best unit: a good trained Falxman is deadly, noble cavalry. best way to survive early game: ??? i never played Dacia.

    Scythia

    strong cavalry, weak infantry. best unit: noble horsearchers. best way to survive early game: get income, and best way to do that is charge into trace and macedon, be careful of their phalanx though.

    Thrace

    strong balanced army. best unit: a good trained falxman is deadly. best way to survive early game: ally with dacia, scythia and macedon, then get Byzantium as fast as possible and try to get provinces on the turkish coast.

    Macedon

    very strong balanced military. best unit: companions or royal pikemen. best way to survive early game: kill the greeks, get byzantium and holdings on the turkish coast and make sure the Brutii doest get to much power in greece

    Greek cities

    strong infantry, weak cavalry. best unit: spartan hoplites. Best way to survive early game: ally to macedon and keep the brutii and scipii at bay. when you gain upperhand in those wars you can see and do what you want

    Pontus

    balanced military. best unit: bronze shields. best way to survive early game: ally with armenia, get byzantium as fast as possible so you have a hold in europe.

    Armenia

    strong cavalry, medium infantry. best unit: cataphract archers. bst way to survive early game: to get income and then or kill the parthians as fast as possible or kill the pontics as fast as possible...i recommend to ally to parthia and execute pontus so you can stroll in to turkey.

    Parthia

    very strong cavalry, weak infantry. best unit: cataphracts and eles. best way to survive early game: eliminate armenia and pontus so you can get free play in Turkey, or eliminate seleucia and go into turkey or egypt from there.

    Seleucia

    very strong, balanced military (though you must get high in the techtree). best unit: silver shield legionaries and armoured eles. best way to survive early game: get alliances with everyone. just keep the cashflow positive and build up huge funds. get to pikephalanx as fast as possible and youre ready for the confrontation.

    Egypt

    very strong, balanced military. best unit: pharaoh's guards. best way to survive early game: kick the the seleucids out of the game as fast as possible, your military is way better in the early game than that of the seleucids, after that you can choos to go west in to Nafrica or north into turkey.

    Numidia

    weak military. best unit: general . best way to survive early game: no friggin clue, never played them. not attractiv enough

    Carthage

    strong, balanced military. best unit: armoured eles and both sacred band units. best way to survive early game: kick everyone out sicily. then choose to build up your military and invade: SPain, Numida, Italy, Egypt or greece. or gain naval superiority and block everybodies ports.

    The Julii
    very strong infantry, and strong cavalry (but expensive and it shouldnt be soo strong). best unit: Urban Cohort. best way to survive early game: drive the gauls behind the alps, build forts or station armies in the passes. from there you can go whereever you want. into greece, germania, dacia, Nafrica, gaul etc

    The Brutii
    same as julii. best way to survive early game: get all rebel cities in greece. then choose to attack macedon or greece. or ally to them and go for dacia and thrace. or go up and invade gaul or south and invade egypt and carthage.

    The Scipii
    same as julii. best way to survive early game: kick everybody from sicily and the world is there for you to grab.

    BI FACTIONS


    Sassanid Empire

    strong cavalry, weak infantry (though the sughdians are good but limited to a few provinces. Best unit: Cataphracts and GENERAL (aka Clibarnii Immortals)...best way to survive early game: NO NEED TOO, JUST CHARGE YOUR LITERALLY ALMOST IMMORTAL CLIBARNII IMMORTALS HOME, THESE GUYS CAN OWN ENTIRE BATTLEFIELDS ON THEIR OWN, HAVE FUN CRUSHING EVERYONE ON YOUR PATH.

    The Franks
    good balanced army: best unit are the Paladins...best way to survive early game: There are two options. One: expand into the roman empire by or changing into a horde and settle somewhere or just rapidly blitz every bordercity. or Two: ally to the romans and leave some rebel cities left for the romans to expand there so they wont be to tempted to attack you, while you expand east into barbarian territory. but either way be up for some very hard fighting.

    The Saxons

    strong infantry, weak cavalry: best unit is saxon hearth troops..theyre pretty hard. and their situation is similar to the Danes in MTW. there are 2 rebel cities you can take early on and after that youll be bordered with many factions. from there U can expand further inwards or cross the sea and land in England.

    HINTS AND TIPS


    When sieging
    when attacking
    Dont attack with only only one ram when the enemy has archer or stone walls. the chance that the ram will be burned and youll loose the battle is to big.
    when defending
    its best to place archers and missile units on the walls but get them outa there before the enemy reaches the wall. put your infantry in the streets, esspecialy do it when your outnumbered, the numbers of the enemy cant be used at full advantage there. also try to get your cavalry around and charge the enemy in the back while youre infantry pins them down.

    Swimming (only BI)
    be careful with ordering units to swim, they get exhausted very fast and theyll drown even faster. never order your general to swim cuz he can drown too and he will. a good strategy is to pin units down on the riverbank but be sure that your unit will not chase them or charge into the water.

    Units Limited to Certain Provinces
    Sughdian Warriors (Sassanids BI): limited to Atropatene, Armenia, Media, Assyria, Babylonia and Arabia Inferior (thanx to Antagonist
    Elephants and Camels: only to provinces that have a elephant or camel rescourse. if they have that rescourse youll see a camel or elephant icon on the 3D stratmap.
    Spartan Hoplites: limited to Sparta and in vanilla also to Syracuse.

    Advantages of Religion (BI)
    Christian Religion: It will enable alot of units for factions. not only priests wich are generally weak but also topclass cavalry like Paladins for the Franks and Lancers for the Burgundii and likewise factions. It will also benefit law, relics, retinues and traits and other stuff.
    Zoroastrianism: It will mostly benefit Law and retinues and traits.
    Pagan: Pagan religion is very diverse but it generally will add morale, experience or weapon bonusses.

    Ancillaries
    Ancillaries can be very useful. They can gain a general commandstars, boost morale and acumen. Only generals can get ancilleries (and Admirals, i believe). Ancillaries can be passed on from general to general, just put them in the same army or settlement and drag the ancillary from one general to the other. Each general can have up to 8 ancillaries. I advice to pass on every good ancillary to another (young) general when a general turns 60, because they now easier die of natural cause. Also pass bad ancilleries that some generals posses to those old generals, this way the bad ancillary dies with the general. Some ancillaries rule each other out. You can't have a doctor and a surgeon, or 2 kind of priests per example.
    Some ancillaries require certain buildings to be build before they can occur. Like you need a temple to get a priest ancillary. But drunkards are more likely to occur when you have a Tavern (only for barbarian factions/cultures)
    Some other ancillaries can only occur if the general has the right culture. Warlords only occur in barbarian factions while playwrights only occur in civilised cultures (roman, greek, eastern and carthaginian i believed). However you can pass those ancillaries from one culture to another. Per example you are Gaul and you bribed a roman general, you can pass his ancillaries to your generals, even the Roman ones (though i'm not sure, and i know that this can not be done in BI).

    Migration and population growth
    Small cities only grow very slow. A way to boost their population is to train peasants in cities that have high growing rate (doing this only makes them grow faster), vast amount of citizens or are squalored. Then migrate those peasants to the province you want to boost and disband them. This will add population equal to the amount of disbanded soldiers. I advice to use peasants because they are cheap, big and are no good anyway. Though any unit will do for this trick.

    Emerging Factions (BI)
    Romano British: Theyll emerge if you take Londinium and Eburacum. from my own experience you dont have to hold both provinces.
    Slavs: Time Related, theyll emerge in 410 AD
    Ostrogoths: The Ostrogoths will emerge when a gothic city rebels.
    Roman Rebels: These will appear when a roman rebellion emerges. youll see this factions quite often. if you supply them with a light/heavy fund these factions can get quit succesful.

    Protectorates
    getting protectorates in 1.2v or higher is very lucrative. i recommend getting one or more as fast as possible.
    pros:
    1 Their provinces also count as yours in getting the 50 provinces + Rome (so you have 10 and they have 5...it says that you have 15 provinces)
    2 They'll pay you allot of money every turn.
    3 They cant break the protectorate allience only you can...however if you attack their ally they might not choose your side.
    bug/cons: they wont expand theyre empire anymore. in my game they just sat and did nothing. i dont know if it is a bug or if it is becuz they pay nearly all their income to you
    4 Protectorates are also lucrative since they don't give you any trouble concerning from being too far form capital, which is a major pro. especially if your playing as say the Julii and your having trouble with the newly conquered parthian towns...

    Bridge Battles
    Under Construction

    Reinforcements and Night Battles
    Under Construction

    The Use Of Cavalry
    FIRST, NEVER FRONTALLY CHARGE SPEARMAN. Cavalry in the roman era was never intended to play the same role as in the medieval ages. it was meant to scout and screen the flanks. the best way to use cavalry is to pin the enemy down with infantry and charge your cavalry in the flank or rear. you can also lure the enemy out formation with a cavalry unit, when the enemy follows that one you charge another cavalry unit in the lured units rear make sure both of your units hit the lured unit at the same time. when doing this your timing must be perfect (especially when charging heavy infantry) it can be the difference between your units routing or theirs.
    Horse Archers
    these are a special chapter within cavalry. Horse archers are fast, prolly among the fasted units youll encounter. their deadly advantage lies in the fact that they can shoot their arrows while keeping themselves out of enemies hands. some HA are even capable of melee vs light/medium troops, dont rely on them however to break any medium/heavy unit frontally.
    Factions with good HA: Parthia/Armenia/Sarmatia in RTW. Huns/Sarmatians/Roxolanii/Sassanids in BI

    Relics in BI
    more coming soon about this

    Historical Tactics



    The Hammer and Anvil
    Used effectively by by macedonian kings this tactic became famous under the rule of Alexander the Great. He used his pezhetairoi (pikemen) as the anvil. they held the enemy at bay while his Companions and other cavalry tried to get around and crush the enemy from behind and the flanks. So they as the hammer squashed the the enemy against the anvil. (ill make a diagram soon till then...here's a link to a diagram made by ARCADE81 showing the tactic with shogun units)
    more tactics coming soon

    Double Envelopment
    , thanx to Ludens
    Single envelopment is essentially that one flank of an army wraps around the opposing flank of the enemy army. Double envelopment means that both flanks wrap around the opposing enemy flanks.

    I think Cannae is the first time where it was planned manouvre. The Romans played perfectly to Hannibal's plan by throwing their entire army at his weak centre. The centre fell back but did not rout (which is a testament to the soldiers' discipline and trust in their commander), drawing the Romans in and thus exposing the Roman flanks to Hannibal's Libyan infantry. Arround that time, Hannibal's elite cavalry had finished trampling over their Roman opponents and returned to seal of the trap (yet another example of their strong discipline, as victorious cavalry usually went on pursuing their opponents or started plundering the enemy camp). The result was the biggest slaughter of a Roman army ever. This is the classic example of a double envelopment, and of how a experienced, well-led army can defeat far greater forces.

    My Tactics
    [IMG][/IMG]
    [IMG][/IMG]
    [IMG][/IMG]
    [IMG][/IMG]
    [IMG][/IMG]

    LINK TO A SEEMINGLY ANNOYING BUG
    https://forums.totalwar.org/vb/showthread.php?t=55510
    QUIETUS TOTAL WAR GUIDE
    https://forums.totalwar.org/vb/showthread.php?t=45315
    HERE ARE LINKS TO FACTION GUIDES, WHERE YOU CAN ASK QUESTIONS
    https://forums.totalwar.org/vb/showthread.php?t=36843
    A link to another Battle Guide of WoadWarrior, very useful
    https://forums.totalwar.org/vb/showthread.php?t=63532
    Last edited by The Stranger; 04-19-2006 at 18:14.

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  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    not that anyone cares but updated

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  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Rtw Tactics Guide

    I do think people care, but I think that most people who are here might be a little more veteran, so they likely know all this.

    The Entrance Hall or the Guides forum might be a better place.
    You may not care about war, but war cares about you!


  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    i cant post threads in the guides forum, i tried but it refused. i'm not allowed it said. maybe nelson wants to move it to the entrance hall or guide forum...makes no difference for me

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  5. #5
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    edited some mistakes out of it...and again requestiong for this thread to be moved...i'll pm nelson about it

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  6. #6
    Provost Senior Member Nelson's Avatar
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    Default Re: Rtw Tactics Guide

    Ask, and ye shall receive...
    Time flies like the wind. Fruit flies like bananas.

  7. #7
    The Black Senior Member Papewaio's Avatar
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    Default Re: Rtw Tactics Guide

    Its a good primer for players. Even if you have played it before, it is good to see factions you might not have tried.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
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  8. #8
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    ill update it soon with some attack tacics. and does sumone want to do the BI factions

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  9. #9
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    updated

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  10. #10
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Rtw Tactics Guide

    to which provinces are the Slughdian warriors limited ?

    I noticed this in my recent Sassanid campaign, thought it was a bug, but it clearly isn't.

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  11. #11
    Significante Member Antagonist's Avatar
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    Post Re: Rtw Tactics Guide

    As far as I can see, Sughdian Warriors are only available for recruitment at these
    settlements: Atropatene, Armenia, Media, Assyria, Babylonia and Arabia Inferior. The Sassanid home provinces, pretty much.

    Antagonist
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  12. #12
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    updated with Regiion Limited Units and Religion Bonusses. more coming today

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  13. #13
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Rtw Tactics Guide

    BTW , in my Frankish campaign, the Slavs emerged at 410AD, not at around 400 .

    Last edited by Dutch_guy; 07-16-2006 at 18:33.
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  14. #14
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    thats pretty close to 400 but they wont appear before 400

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  15. #15
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Rtw Tactics Guide

    yes , the won't

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  16. #16

    Default Re: Rtw Tactics Guide

    Slavs emerge 410 AD every time, no matter what.. It's the trigger.

  17. #17
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    updated
    Last edited by The Stranger; 10-29-2005 at 13:21.

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  18. #18
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    this wont be updated till i have my edit button back...thats round 11 november

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  19. #19
    The Black Senior Member Papewaio's Avatar
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    Default Re: Rtw Tactics Guide

    Or you could post it here and with directions I can past it in the correct section...
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  20. #20
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    oke
    i'll update it friday cuz i have exams first, i might do some minor updates if it isnt too much work for you thanx greet babywaio for me

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  21. #21
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Rtw Tactics Guide

    Nice work m8! looks good for new players

    anyways good to see this solved in such good way... nice work Pape!
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  22. #22
    The Black Senior Member Papewaio's Avatar
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    Default Re: Rtw Tactics Guide

    Well if you must know it is the first thread I have ever stickied.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  23. #23
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Rtw Tactics Guide

    really? that took long then but I meant that you'd edit his post because he can't anymore
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  24. #24

    Default Re: Rtw Tactics Guide

    :::clap clap clap:::. Nice show Umeu!!

  25. #25
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Rtw Tactics Guide

    Hey Quietus!

    Good to see you again m8!!
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  26. #26
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    https://img387.imageshack.us/img387/6999/sts3a0vt.jpg
    Made by Quietus, thanx mate....Pape would you put this in my post...above i want etc...just totally on the top...thanx

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  27. #27
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    The Use Of Cavalry
    FIRST, NEVER FRONTALLY CHARGE SPEARMAN. Cavalry in the roman era was never intended to play the same role as in the medieval ages. it was meant to scout and screen the flanks. the best way to use cavalry is to pin the enemy down with infantry and charge your cavalry in the flank or rear. you can also lure the enemy out formation with a cavalry unit, when the enemy follows that one you charge another cavalry unit in the lured units rear make sure both of your units hit the lured unit at the same time. when doing this your timing must be perfect (especially when charging heavy infantry) it can be the difference between your units routing or theirs.
    Horse Archers
    these are a special chapter within cavalry. Horse archers are fast, prolly among the fasted units youll encounter. their deadly advantage lies in the fact that they can shoot their arrows while keeping themselves out of enemies hands. some HA are even capable of melee vs light/medium troops, dont rely on them however to break any medium/heavy unit frontally.
    Factions with good HA: Parthia/Armenia/Sarmatia in RTW. Huns/Sarmatians/Roxolanii/Sassanids in BI

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  28. #28
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    eh put that beneath Protectorates

    i need to friggin wait 10 minutes to post another post

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  29. #29
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Rtw Tactics Guide

    I have another suggestion, for the protectorate section:

    It may be wise to also say that protectorates are lucrative since they don't give you any trouble concerning from being too far form capital, which is a major pro. especially if your playing as say the Julii and your having trouble with the newly conquered parthian towns...

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  30. #30
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Rtw Tactics Guide

    i agree, this can be added under 3 from protectorate pro

    4 protectorates are also lucrative since they don't give you any trouble concerning from being too far form capital, which is a major pro. especially if your playing as say the Julii and your having trouble with the newly conquered parthian towns...

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