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  1. #1

    Default Re: Sweboz historical guide

    First, remember that the Baltic Sea was known as Mare Suebicum back in the days. Secure the northern part of the Amber Route for your profit.

    Following Tacitus' Germania (AD 98), the following gentes and territories belonged to the Suebi (=Sweboz) confederation:

    - Reudigni, Aviones, Anglii (=Angles), Varini, Eudoses, Suarini, Nuitones (=Teutones?); => Gawjam-Kimbroz

    -the Suiones => Gawjam-Skandzawarjos

    -the Gothones, Rugii, Lemovii along the Baltic Sea => Gawjam-Rugoz, Gawjam-Gotanoz, Ascacaulis

    -the Aestii and the Sitones, beyond the Aestii along the coast => Gintaras-Ostan, Seliun-Pilis

    -the Lugii, (once an important Celto-Germanic federation,) including the Harii (who appear in EB as the Silesian Woithiz Wotho aka Skaduganganz), Helvecones, Manimi, Helsii and Naharvali => Gawjam-Silengoz & Carrodunum (Lugow)


    Finally, grab Vindelicoppidos & Vesontio in memoriam of Ariovistus, and grab Eburonum in memoriam of Marbod and his Marcomanni.
    Last edited by Tollheit; 02-17-2009 at 18:17.

  2. #2
    Rampant psychopath Member Olaf Blackeyes's Avatar
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    Default Re: Sweboz historical guide

    The game itself supports the expansion directions of the Sweboz. The settlements to the north are unwalled and under garrisonned therefore are the easiest to hit. Then you go west up to the Rhine river, with the walled German settlements there these fights are harder but you can still win. The same for the unwalled settlements just to the east of the Start province, over garrisonned but still win able. The Celts of the south are another story entirely, they have strong wood and stone walls to block your advance, and well crafted weapons and armor. These are to be taken once your army is up and running full speed.
    The East... well thats a world war waiting to happen. Once you hit Lugouw, and Ebornum you gotta deal with the SUPORZ-INDIEZ!!!!! You know the 10-25 star Generals with the golden exp, and weapon, heavy Celtic infantry and cavalry, that respawn in one or two turns after you beat the **** outta them once. These insane forces are backed up by the Settlements governor, whom is also a 10 star general with gold troops! To take this down u need to do one of two thing.
    1.FLOOD: Spam as many troops as you can, even driving yourself into deep debt if necessary, Put them in full stack mode and go nuts. If you can overpower them you win because they wont be able to respawn the troops back fast enough to halt u.
    2.Spies flood: Use one army to distract the wandering SUPOR general, then start spamming spies into the target settlement until you are sure that you can open the gate. Then use a no turn siege a take the settlement. With this done the SUPOR-INDEZ cannot respawn anymore so mop up whatever is left and the province is urs.

    As i have never gotten this far the rest is up to u.

    As for house rules, i got three
    1.Fight all battles personally. Much more fun.
    2.Dont not expand beyond the Rhine until you have defeated one SUPOR-INDEZ general.
    3.Never use captains armies, ALWAYS have a general. This is historical as no sane warlord would let anyone else get credit to undermine him.
    Last edited by Olaf Blackeyes; 02-17-2009 at 19:07.

    My own personal SLAVE BAND (insert super evil laugh here)
    My balloons:
    My AAR The Story of Souls: A Sweboz AAR
    https://forums.totalwar.org/vb/showthread.php?t=109013


    Quote Originally Posted by Dayve View Post
    You're fighting against the AI... how do you NOT win?

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