So how do I activate the script??? I just have to listen to the advisor?
So how do I activate the script??? I just have to listen to the advisor?
He tells you what to do. And you have to do it every time you lode a game!!
Last edited by SwissBarbar; 02-16-2009 at 21:34.
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
ok thanks I appreciate it
Every time you start a new game or load a saved game you must activate the script.
You do this by clicking on one of your towns, then clicking on the advisor, and finally the "show me how" button. This will activate the script.
If you have played the game for a great period of time without the script on, most likely your campaign is "broken" and you should start over from the beginning.
I did the same thing the first time I played EB. Thankfully I wasn't as far along in the campaign.
wow how can someone dont know about the script. The advisor pops up alot and you get several explanations before starting the game. I only dont activate him when I can't (when loading a save which was during an end turn battle)
Really, you kinda messed up
What does the script activate though? I know the season cycle and probably the rebel city diplomacy system also the reforms of course but anything else? traits?
I'm not trying to be rude but I'm just surprised that you didn't even know about the script...
Originally Posted by Equilibrius
Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
1xFrom Olaf the Great for my quote!
3x1x
<-- From Maion Maroneios for succesful campaigns!
5x2x
<-- From Aemilius Paulus for winning a contest!
1xFrom Mulceber!
Well, I know I don't pay much attention to the advisor except in EB.
"Charging spearmen from the front with your cavalry is a bad idea."
"I hope you're not thinking of charging any spearmen with that unit of cavalry you just selected!"
"Don't you dare charge those cavalry into that block of spearmen!"
"GOD HELP ME I will STRIKE you if you charge those spearmen with your cavalry!"
etc.
"The pathfinding around town squares is twenty different kinds of horrible."—Watchman
The two big things that the script activates is the financial assistance script and the AI government placement script. Without these two things, your game is almost broken. Without the financial script, the AI will go broke in the first turn and never recover. Without the goverment placement, the AI won't have governments placed where they should. (They will be able to build governments, but not the governments they are supposed to build, only what you can build, even if it is there homeland. It will take them years to build these incorrect governments, if at all, and will thus be unable to recruit the units they are supposed to in any conquered region.)
The script also activates the four turns per year, the reforms, misssions, AI city interactions (like Karthage declaring war on Roma when Roma enters Sikilia), and a few traiting deals.
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