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  1. #1
    Member Member Hidden's Avatar
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    Default Re: Europa Barbarorum FAQ

    So how do I activate the script??? I just have to listen to the advisor?

  2. #2
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Europa Barbarorum FAQ

    He tells you what to do. And you have to do it every time you lode a game!!
    Last edited by SwissBarbar; 02-16-2009 at 21:34.
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    Default Re: Europa Barbarorum FAQ

    ok thanks I appreciate it

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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Every time you start a new game or load a saved game you must activate the script.

    You do this by clicking on one of your towns, then clicking on the advisor, and finally the "show me how" button. This will activate the script.

    If you have played the game for a great period of time without the script on, most likely your campaign is "broken" and you should start over from the beginning.


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    Member Member Centurion Crastinus's Avatar
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    Default Re: Yet another question about reforms

    I did the same thing the first time I played EB. Thankfully I wasn't as far along in the campaign.

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    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: Yet another question about reforms

    wow how can someone dont know about the script. The advisor pops up alot and you get several explanations before starting the game. I only dont activate him when I can't (when loading a save which was during an end turn battle)

    Really, you kinda messed up

    What does the script activate though? I know the season cycle and probably the rebel city diplomacy system also the reforms of course but anything else? traits?

    I'm not trying to be rude but I'm just surprised that you didn't even know about the script...
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    Barcid Member soup_alex's Avatar
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    Default Re: Yet another question about reforms

    Quote Originally Posted by Fluvius Camillus View Post
    I'm not trying to be rude but I'm just surprised that you didn't even know about the script...
    Well, I know I don't pay much attention to the advisor except in EB.

    "Charging spearmen from the front with your cavalry is a bad idea."
    "I hope you're not thinking of charging any spearmen with that unit of cavalry you just selected!"
    "Don't you dare charge those cavalry into that block of spearmen!"
    "GOD HELP ME I will STRIKE you if you charge those spearmen with your cavalry!"

    etc.
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  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Yet another question about reforms

    Quote Originally Posted by Fluvius Camillus View Post
    What does the script activate though? I know the season cycle and probably the rebel city diplomacy system also the reforms of course but anything else? traits?
    The two big things that the script activates is the financial assistance script and the AI government placement script. Without these two things, your game is almost broken. Without the financial script, the AI will go broke in the first turn and never recover. Without the goverment placement, the AI won't have governments placed where they should. (They will be able to build governments, but not the governments they are supposed to build, only what you can build, even if it is there homeland. It will take them years to build these incorrect governments, if at all, and will thus be unable to recruit the units they are supposed to in any conquered region.)

    The script also activates the four turns per year, the reforms, misssions, AI city interactions (like Karthage declaring war on Roma when Roma enters Sikilia), and a few traiting deals.
    Last edited by MarcusAureliusAntoninus; 02-22-2009 at 07:52.


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