Hey Strelac!
June 1 is when they set me free :P
Hey Strelac!
June 1 is when they set me free :P
Oh dear thats a long ban...did you stole someones toy at TWC :D
I was framed, I swear! :P
Thanks for all the work though, it's definitely appreciated..extend my regards to the rest of the BC team!
Last edited by The Fuzz; 04-23-2009 at 03:15.
NP, we ll do our best to release the mod very soon.
The infidel who calls him self Miraj and who still continues to offend us with his presence will be brought to justice, and stoned to death by old women and children. Great party will then take place. Of course no alcohol, except as accelerator to burn the infidels body after the stoning.
Just then, he may be reborn again.![]()
Originally Posted by GrandViZ
Just as a reminder. BC 1.5 will feature a completely reworked recruitment and economy model, that is dramatically different from the original release version.
Here some key features:
Recruitment and upkeep costs for all factions are generated based on a common ruleset, that takes nearly all unit stats into account. Thus, BC 1.5's recruitment system will be far more realistic and balanced compared to previous versions.
As a result the recruitment and upkeep costs will reflect the combat efficiency of an army far better than before. You will also notice, that quality has its price!
Second, recruitment rules no longer punish factions that have a small unit roster. In BC 1.0 the faction with the biggest unit roster had automatically a higher manpower, because of the fact, that refresh rates for units were defined separately for each unit.
With BC 1.5 we will introduce a new system, that takes into account the number of units available to a faction at each building level, and sets the refresh rates accordingly. Thus, settlements of equal size will also provide equal manpower regardless of the number of units available.
BC 1.5 will by release in 4 to 6 weeks![]()
Latest progress update
---------------------------------------------
In progress
CompletedCode:Finalizing Building recruitment Re-balancing of economic stand Finishing final unit descriptions Final testing Update team credits Update release preview
Code:New Units concept DONE skins DONE models DONE unit installation DONE cards DONE description text IN PROCESS Fixing "silver units" -missing skins DONE New native unit recruitment system concept DONE coding DONE testing:DONE New AOR recruitment system concept DONE Graphical Update Banners for Solanki DONE Mongol Banners - DONE
Bookmarks