Originally Posted by GrandViZ
Just as a reminder. BC 1.5 will feature a completely reworked recruitment and economy model, that is dramatically different from the original release version.
Here some key features:
Recruitment and upkeep costs for all factions are generated based on a common ruleset, that takes nearly all unit stats into account. Thus, BC 1.5's recruitment system will be far more realistic and balanced compared to previous versions.
As a result the recruitment and upkeep costs will reflect the combat efficiency of an army far better than before. You will also notice, that quality has its price!
Second, recruitment rules no longer punish factions that have a small unit roster. In BC 1.0 the faction with the biggest unit roster had automatically a higher manpower, because of the fact, that refresh rates for units were defined separately for each unit.
With BC 1.5 we will introduce a new system, that takes into account the number of units available to a faction at each building level, and sets the refresh rates accordingly. Thus, settlements of equal size will also provide equal manpower regardless of the number of units available.
BC 1.5 will by release in 4 to 6 weeks![]()
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