Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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ALEXANDER EB promoter
Ave!
I'm playing EB since it has seen the daylight. Therefore I'm so used to AI behaviour. Lately I've installed SPQR mod. At the beginning there Sicily is divided between Carthage, KH and Romans. Also one Carthaginian city in Italy. SPQR uses ordinary rtw.exe. I've played on VH/M. And now the catch: 8 to 10 Carthage or KH gets rid of me (romans) from Sicily at first (there are no land bridges between the island and mainland). I usually attack Carthage town on the mainland. What does the AI do? It sends full stack after stack armies via naval fleet to aid their fellows fighting in Italy or Sicily. When I besiege Carthage town (Taras if I remember) it sends army with elephants from Sicily. When KH in Sicily is besieged by Carthies, they send expedition from Greece includink Spartans. If it's otherwise, carthaginian expedition lands on sicilian shore to fight for their brothers besieged there. After I've united Italian Pennisula and started conquering north I liked to just watch Carthage/KH war in Sicily. Cities retaken in every few turns and full stack armies landing and fighting almost every turn there. Just poetry...
So my suggestion is: maybe ask Lt_1956 what he did to encourage AI for naval invasions on such a scale?
If it will work in EB you won't have to make unnatural landbridges from Africa and England.
Currently known to the world as a ruler of the:
[1.2]
In regular RTW the AI will reinforce it's own territory by sea, but won't invade that of other countries, so I'm afraid that probably won't work for this problem.
Edit: According to UranosRe: Additional landbridges
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Sure they are all possible, and imo the best way to make a landbridge between Sicily and Carthage is to place several (5 or so) small, 1 pixel islands between.
Last edited by Strategos Alexandros; 02-21-2009 at 13:02.
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Campaigns completed: Vanilla Seleucid, EB 1.2. Carthaginian, RSII Pergamon
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