I have a Intel celeron 3.20 ghz and it says 1.87 GHZ of ram but I know there is more than that, I have never had a game run this slow, I will go a head and try some of this out and see what happens...
I have a Intel celeron 3.20 ghz and it says 1.87 GHZ of ram but I know there is more than that, I have never had a game run this slow, I will go a head and try some of this out and see what happens...
Celeron... Heh. You already said everything. All the Celerons i had were extreme slow machines. Never buy a Celeron... They are, normally, slower then Pentiums.
As already noted: its a Celeron so 3.2Ghz looks splendid on paper but doesn't add up to quite the same 3.2Ghz you'd get from other processor lines. Still, 3.2Ghz of not-that-impressive-per-cycle-performance still should add up to more than sufficient processing power for _doing things_ in EB. Waiting times is another matter, though...
You probably meant 1.87GB. You've got the "manufacturers' gigabyte" playing up here; I'll explain it in a moment...1.87 GHZ of ram
Well, it was sold to you as 2GB wasn't it? Here's the deal: by SI standards, 1KB would've been exactly equal to 1.000B, because Kilo means a factor of 1000. Similarly, 1MB would've been (1K)KB or 1.000.000B; and 1GB would've been 1.000.000.000B.but I know there is more than that, I have never had a game run this slow, I will go a head and try some of this out and see what happens...
But no. In memory management, kilobyte is defined differently, namely as (2^10)B or 1024B. Similarly 1MB is defined as ((2^10)^2)B or 2^20B or 1024*1024B; and 1GB is defined as 2^30B or 1024*1024*1024B. And that is how your manufacturer can advertise with 2GB when in fact he's selling ~1,87GB: those 24*1024*1024B are about enough to run an entire fully functioning Desktop system with.
Even so, that 0.23GB or thereabouts of RAM is probably not the reason why you experience such poor performance either.
So, I guess your problem arises from a combination of the 8400GS+drivers and resolution.
Last edited by Tellos Athenaios; 02-20-2009 at 03:19.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Doesnt that graphic card got 512mb? Shouldnt it be more then enough? And if he has no problems on manual battles i doubt that is the real problem right?
I am not a real expert in hardware so i cant really say anything except... that celerons suck. Sorry.
Best of luck resolving your problem though.
This lovely little patch will revert the sea graphics w/ all of their memory/processor-eating cloud animation back to the Vanilla R:TW plain sea graphic.
Once I started using this I haven't looked back.
Semper Fidelis
Campaigns Completed:
Casse, Epirote, Getai, Romani
______________________________________
Legatus Tiberius Claudius Marcellus - Beyond the Seven Hills, a Roman PBM RPG
Awarded by _Bean_ 02/01/2009 for The Phalerium
Originally Posted by Potocello
Do you happen to have anti-aliasing and anisotropic filtering turned up?
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Right. A) AFAIK it's not a cloud animation. B) AFAIK it's not an animation of any kind at all: it is a texture. C) The texture is made with exactly the same constraints as the original one was. D) And it doesn't eat a CPU as it is the job of a GPU to render the texture. E) It doesn't eat GPUs either, it is a very small texture -- way smaller than typical of an RTW/EB unit. So F) the question is: are you enjoying a placebo effect?
Last edited by Tellos Athenaios; 02-20-2009 at 05:36.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I was under the impression it used some shader effects.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
From the creator of the EB sea texture:
In this thread: https://forums.totalwar.org/vb/showthread.php?t=94107.
Anyways as for shaders: well, if I understand shaders correctly then there is no shader involved apart from the built-in one used to project the shadows of the clouds onto the water surface. Oh and before you ask: that effect is present with the Vanilla seas as well; AFAIK it is the *exact same* effect.
Last edited by Tellos Athenaios; 02-20-2009 at 06:01.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Nope. (NVIDIA website)
NVIDIA cards tend to be troublesome in general, and in with RTW in particular (snow in Arabia is indicative of a sprite rendering problem, which in turn appears to be an NVIDIA-card issue).Shouldnt it be more then enough? And if he has no problems on manual battles i doubt that is the real problem right?
Plus, NVIDIA has a knack for releasing unstable/buggy (and sluggish!) driver software to run their hardware. It probably is just the combination of everything together: not that powerful a CPU, not quite that much memory, not quite that powerful GFX card, NVIDIA card at that...
Now _on_ the actual campaign map it's the CPU and the GPU which got to work together (the CPU has a lot of work to do, so anything the GPU doesn't do is going to be noticed in the form of significant lag).
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I haven't heard it called by that name before (it's a good name! Like "(green)grocers' apostrophe").
Forcing manufacturers to clearly declare whether they're counting "linear" or "log" when they provide technical specifications would be a good thing, in my opinion; alternatively, steps should be taken to educate the masses, if only so that we no longer have to endure such idiotic boasts as "my camera (-phone, usually) has EIGHT megapickles!" or "my computahrr has a hundred gigglebites!!"
"The pathfinding around town squares is twenty different kinds of horrible."—Watchman
I have a nearly 4 year old 2Ghz processor and the game runs fine. Though I do have a rather nice graphics card (That won't let me play a quarter of my other games for some reason =/ )
defragment you drive
but try this first
turn off shadows
turn off gloss maps
turn off grass
that should give you a boost
Thank you everyone for the input, Im going to try this again haha and see what my results are...as you can tell I dont know much about computers so Im guessing that explains alot..... thanks everyone![]()
I just said f*%& it and bought a new computer..... haha works awesome now!!!!!!
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