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  1. #1

    Default Re: EB Performance

    Quote Originally Posted by Tiberius Claudius Marcellus View Post
    This lovely little patch will revert the sea graphics w/ all of their memory/processor-eating cloud animation back to the Vanilla R:TW plain sea graphic.

    Once I started using this I haven't looked back.
    Right. A) AFAIK it's not a cloud animation. B) AFAIK it's not an animation of any kind at all: it is a texture. C) The texture is made with exactly the same constraints as the original one was. D) And it doesn't eat a CPU as it is the job of a GPU to render the texture. E) It doesn't eat GPUs either, it is a very small texture -- way smaller than typical of an RTW/EB unit. So F) the question is: are you enjoying a placebo effect?
    Last edited by Tellos Athenaios; 02-20-2009 at 05:36.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: EB Performance

    I was under the impression it used some shader effects.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  3. #3

    Default Re: EB Performance

    Quote Originally Posted by antisocialmunky View Post
    I was under the impression it used some shader effects.
    From the creator of the EB sea texture:
    Quote Originally Posted by stefan25 View Post
    He's deadright . I made the new sea textures myself and the size did not change what so ever because that is not possible. I only added more detail , contrast and color to the tga's of the campaign map. The files did not change in size. They just look far better overall .
    What did change with 1.0 is the adding of more scriptlines to the script .
    In this thread: https://forums.totalwar.org/vb/showthread.php?t=94107.

    Anyways as for shaders: well, if I understand shaders correctly then there is no shader involved apart from the built-in one used to project the shadows of the clouds onto the water surface. Oh and before you ask: that effect is present with the Vanilla seas as well; AFAIK it is the *exact same* effect.
    Last edited by Tellos Athenaios; 02-20-2009 at 06:01.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  4. #4

    Default Re: EB Performance

    Turn off shadows, set campaign resolution to [your screen res]X16.

  5. #5
    Strategos Autokrator Member Vasiliyi's Avatar
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    Default Re: EB Performance

    Do you see the Search option on the top right of this page. well type in "How to make EB run faster. A guide" or something like that. there was this one post that i read (and followed directions) and my game experience has increased dramatically. btw welcome to the forums.

    4x
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  6. #6

    Default Re: EB Performance

    Quote Originally Posted by Vasiliyi View Post
    Do you see the Search option on the top right of this page. well type in "How to make EB run faster. A guide" or something like that. there was this one post that i read (and followed directions) and my game experience has increased dramatically. btw welcome to the forums.

    Best answer so far.
    - REVENGE!!!
    - A NEW DYNASTY!!!

    - a very generous bribe from Yarema


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