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  1. #15

    Default Re: EB Performance

    Quote Originally Posted by antisocialmunky View Post
    I was under the impression it used some shader effects.
    From the creator of the EB sea texture:
    Quote Originally Posted by stefan25 View Post
    He's deadright . I made the new sea textures myself and the size did not change what so ever because that is not possible. I only added more detail , contrast and color to the tga's of the campaign map. The files did not change in size. They just look far better overall .
    What did change with 1.0 is the adding of more scriptlines to the script .
    In this thread: https://forums.totalwar.org/vb/showthread.php?t=94107.

    Anyways as for shaders: well, if I understand shaders correctly then there is no shader involved apart from the built-in one used to project the shadows of the clouds onto the water surface. Oh and before you ask: that effect is present with the Vanilla seas as well; AFAIK it is the *exact same* effect.
    Last edited by Tellos Athenaios; 02-20-2009 at 06:01.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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