You've discovered hidden players? That's great news.
Tell me more about the LAN differences.
Did they play beta_8 on LAN without desyncs?
You've discovered hidden players? That's great news.
Tell me more about the LAN differences.
Did they play beta_8 on LAN without desyncs?
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Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
They were playing on Beta 5, I believe. Not sure, but I think it was a while ago.
I'm the wrong person to try and describe this, but I'll try. He said that when playing on the LAN, units upgraded in battle as they do in single-player campaign battles. Puzz "raised his eyebrow" at this ("I wasn't aware of that"), and questioned further. The guy spoke intelligently, and Puzz was intrigued about certain code/data being referenced from the SP campaign part of the game and not the MP part when playing a LAN game.
Puzz mentioned something about the prod file formerly containing data for both SP and MP, and that it was later split in subsequent revs. They mentioned stuff about the Gnome editor not handling things correctly and having to use tedious Notepad to get it right. I was a bit lost trying to follow them, so I'm probably making a mess here. I'm sure Puzz will elaborate on this later.
The guy had played with you all sometime in the past and went by the nick "FitzHenry," or something like that.
Last edited by Togakure; 02-27-2009 at 09:45.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
They were using beta 5 on a LAN, and they noticed that the game was not using the online unit stats. It must have been picking up the sp unit stats. He also said that battlefield upgrades are present in LAN battles. I know they are present in custom battle. They traced the problem with the stats to gnome editor which messes up the end of each line somehow which affects the custom battle stats, and those are the stats that LAN games use. He said they had to use notepad to fix it. I did use notepad to make beta 8.1 stats, but I can't remember if I used beta 5 as the base file to edit or if I went all the way back to the original VI unit prod. I'll try to retrace the steps I used to make the 8.1 unit stat later tonight.
I have an old 1.4 ghz cpu computer that I can fix up to test LAN battles. I think I'll work on setting that up so that I can have my own LAN testing platform again.
Last edited by Puzz3D; 02-27-2009 at 16:05.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
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