So close you could tase it...
http://www.empire-total-war.org/2009...r-demo-leaked/
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So close you could tase it...
http://www.empire-total-war.org/2009...r-demo-leaked/
![]()
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Indeed it is
http://shoguntotalwar.yuku.com/topic/42851
Last edited by Tomisama; 02-20-2009 at 12:41.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
I can't wait!!![]()
Last edited by ELITEofWARMANGINGERYBREADMEN88; 02-20-2009 at 16:02.
played tutorial and one field battle
first impression - demo is .... horrid.
big problems with starting game (despite I have new computer with newest drivers)
battle is starting for ages (like higher)
i didn't see loose formation
controls and control sustem - one battle is nothing but i'm a bit suspicious - when im changing order from fire to meele attack something is different
graphic - its like fairy tale - nice green land for children :(
panel - orders are bit better than mtw2 but unit views is tragic - especially when im making groups
ai - as stupid as it was - when i was flanking computer it sent soldiers against me - not all same time but into rows per 3 or 4 units, another remark is that computer is not turning its cannon when my units are into range (even when beetwen us is hill and forest).
cavarly problem - i have really bad feelings. into demo we didn't have bigger cavarly units on open area = forest everywhere and its hard to check charge. but when my 4 cav units can kill similar number of enemy infantry into forest with loses about 50 - 60 % - it can be problem
all in all - something tells me we will see some patches
Last edited by Monk; 02-22-2009 at 11:04.
John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust
Took me forever to load! I only got 2 Gig of RAM and 2.8 GHZ, but still, it should not have taken THIS long!
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