WHOA! That is extremely impressive. I expect we will see a mod that leads to glorious, gigantic, CPU melting battles in the near future.
I'd like to know how well that ran.
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I LOVE DEMOS
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I see! 9001 Grenadiers.
Just the limit of 10000 per side I take it.
With that unit who needs much else.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
It's a technology you need to research on the campaign map, but the clever modders have managed to unlock it.
That's just insane, modding a demo :DDD
Modded Brandywine, no special traits added, normal difficulty, overcast skies. The AI wasn't very bright, I only had a light force at the other crossing but their general only tried to cross once and I sent him packing. As you can see they got bogged down at the crossing, I lost two units in the battle with another severly weakend.
What I found odd was that the game called it a "close victory" I only lost or had routed two units and even had some in reserve that never saw combat, plus the Mexicans never crossed the river and made it to my side.
One more set:
Modded Brandywine using tutorial map and placement, no special traits, normal difficulty, heavy rain. The AI did alright for itself, I set up to the left and center of town, the Spanish came from the front and then attacked my weaker left flank and turned it in, I had to pull back to the center. At one point the Spanish snuck up a cav unit went round the right and behind my center and attacked my arty.
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Last edited by Mailman653; 02-23-2009 at 18:19.
Wait, what
Mexicans? Spanish, Player controlled Americans?
Someone needs to mod the Demo, now, so I can play as any faction within the Demo!
Thats awesome. I wonder if it is legal for you to give us the files for that battle?
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