The manual is very good. 66 pages of solid information; nothing looks like it has been skipped over or left as an outline. The information in it combines quite well with the review Martok posted a link to; I can see the sections in the manual explaining how the various aspects mentioned in the review work.
Battles have a tonne of depth. It's not too great an exaggeration to say that they receive more pages in Takeda 3's manual than there are total in most strategy game manuals. If STW veterans can get adjust to them there should be a lot on offer. From our various reactions to the demo I think that is a very big if.
The strategy map side looks like it can be described as rather Paradox-seque. Lots of detail, lots of options for interacting with other clans. It looks robust enough to stand as a game alone, so auto-resolving all the battles won't leave it feeling like half a game. I hope.
I hope it holds up to the promise offered by the manual and wargamer review. I need a feudal Japanese strategy game! Heh, I picked up Samurai Warriors 2: Empires as well, just in case. By golly, if I can't conquer feudal Japan with grand strategical style I shall settle for middling strategy blended with running about on foot doing most of the killing in the battles myself! Plus if Takeda3 is good then Sango 2 beckons for Romance of the Three Kingdoms conquering fun.
Now all I need is an afternoon to play Takeda 3.
Bookmarks