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  1. #1

    Default Re: Sv: Re: Sv: Re: Demo Discussion Thread

    Quote Originally Posted by TB666 View Post
    It's only a game problem if it happens on everyone, it does not happen on my computer and I have seen screenshots that are fine also.
    And your screenshot clearly indicates a graphical card problem since I have seen that type of thing happen on my older computers with other games and the problem was always traced back to my graphic card.
    So you have to wait and see if ATI will fix it with a update or get a card that don't have the problem.
    If you go to this link and look at post 593 from a guy named TheHarbinger, you'll see that he is having the same problem as myself and he is using an NVidia card.

  2. #2

    Default Re: Sv: Re: Sv: Re: Demo Discussion Thread


  3. #3
    Member Member TB666's Avatar
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    Default Sv: Re: Sv: Re: Sv: Re: Demo Discussion Thread

    Quote Originally Posted by jumpyg1258 View Post
    If you go to this link and look at post 593 from a guy named TheHarbinger, you'll see that he is having the same problem as myself and he is using an NVidia card.
    And ??
    Still a hardware problem, not a game problem.
    Again, wait for ATI or Nvidia to fix these issue or get a new card.

  4. #4

    Default Re: Sv: Re: Sv: Re: Sv: Re: Demo Discussion Thread

    OMG i think ths is amazing shame i can't vote 5/5. Love the naval combat except boarding.
    Last of the Romans - Efthymios ek Sparteos

  5. #5
    Member Member hoom's Avatar
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    Default Re: Demo Discussion Thread

    I was expecting the turning at full rate when moving slowly/stationary but it still disappoints me.
    A ship moving very slowly upwind should take some time to turn.
    It seemed like the frigate in the tutorial was turning more realistically with the auto attack command?
    Also the manoeuvring in the demo battle with ships in a group was more restrained.

    The sailing upwind bit has definitely affected my play, I turn to cut across the stern of my enemy & my ship slows to a crawl such that I won't be able to cross close astern so I have to change my plan.

    I think there is less speed difference than may be desirable between the speed at a tacking upwind angle & sailing on the beam/reaching though.

    The coming to a stop thing is also a bit of a pain.
    But see the arrow buttons on the right side of the screen? You can use them to have the ship just keep sailing.
    Then you use the turn buttons to turn the ship.
    I couldn't seem to get it working for the demo battle when the ships were grouped though.
    maybe those guys should be doing something more useful...

  6. #6
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Demo Discussion Thread

    My main problems with the demo, after some consideration:

    -The white lines from shots. Ugh. I hope there's some way to turn those off.

    -The graphical slowdown when the camera is close to the ground. I guess this might be unique to me, but it's a bit annoying.

    -Only the front rank of men fires their muskets. C'mon, guys, is it really that hard to have the second rank shoot too?
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  7. #7
    Member Member TB666's Avatar
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    Default Sv: Re: Demo Discussion Thread

    Quote Originally Posted by Sheogorath View Post
    -Only the front rank of men fires their muskets. C'mon, guys, is it really that hard to have the second rank shoot too?
    If I'm correct I think you have to research that first in the game.
    Might be wrong tho.

  8. #8
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Sv: Re: Demo Discussion Thread

    Quote Originally Posted by TB666 View Post
    If I'm correct I think you have to research that first in the game.
    Might be wrong tho.
    Yeah, one of the military techs. It's called "Platoon Firing" IIRC.

  9. #9
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Demo Discussion Thread

    Extra thoughts 'bout the demo.

    Replayed the land battle 6 or seven times. Definitely the AI reacts better than in MTW. At one point, AI even crossed the ford with 4 infantry units and attacked my isolated arty. Pity it didn't try a full punch counterattack, but maybe it's scripted just for defense and small counter-actions.

    On the other hand, I don't remember replaying any of the other TW demos so many times - for those, it seemed pretty obvios what to do from the begining.

    Naval battle - well... for somebody who has a difficult time when having to decide which is left hand and which is right hand, it's going to be... challenging.. in some way...

    (Sir, try the other starboard.
    This is the other starboard, officer.
    Only if you walk with your behind forward, Sir. If I may.
    Oh.)

    Back to training now.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  10. #10
    Member Member TB666's Avatar
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    Default Sv: Re: Demo Discussion Thread

    Quote Originally Posted by Vlad Tzepes View Post
    Pity it didn't try a full punch counterattack, but maybe it's scripted just for defense and small counter-actions.
    Lusted said that they are scripted to not cross the ford so a proper counter-attack is not possible.
    Which is too bad because I really wanna see the AI without restrictions.

  11. #11

    Default Re: Demo Discussion Thread

    Quote Originally Posted by Vlad Tzepes View Post
    Naval battle - well... for somebody who has a difficult time when having to decide which is left hand and which is right hand, it's going to be... challenging.. in some way...

    (Sir, try the other starboard.
    This is the other starboard, officer.
    Only if you walk with your behind forward, Sir. If I may.
    Oh.)

    Back to training now.
    Got to agree with that
    Last of the Romans - Efthymios ek Sparteos

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