Page 11 of 14 FirstFirst ... 7891011121314 LastLast
Results 301 to 330 of 393

Thread: Demo Discussion Thread

  1. #301
    Senior Member Senior Member Tomisama's Avatar
    Join Date
    Nov 2000
    Location
    Illinois
    Posts
    2,836

    Default Re: Demo Discussion Thread

    Ok, it's a long download, and it's slow to come up once you get it. That is all the same for everybody

    But what do you think about the game?
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  2. #302
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
    Join Date
    Jan 2005
    Posts
    6,407

    Default Re: Demo Discussion Thread

    Quote Originally Posted by bloodshed View Post
    Unless someone has an idea on how to fix the This game is currently unavailable thing that doesnt involve re downloading it.
    Make sure your firewall isn't blocking the processes. It turned out that Comodo was blocking mine from initializing.

  3. #303

    Default Re: Demo Discussion Thread

    finally. got the demo going and wow. Many of you seem disappointed at how easy this demo is, I found it very challenging. I guess I'm not that great of a gamer but it offered me challenges on many levels. The naval battles blew me away, then again I'm really new to gaming. I really will not have much time to play this too much, and I got beaten both times at the demo
    Last edited by peacemaker; 02-22-2009 at 03:21.

  4. #304

    Default Re: Demo Discussion Thread

    Intel Core 2 Quad 2.67GHz
    RAM 4GB
    Vista 32 bit
    NVIDIA GeForce 8800 GTS

    Graphic settings: Ultra for everything. All additional boxes checked.
    Load time land battle: 70 seconds
    Load time sea battle: 50 seconds

    I'm very pleased. Both the land and sea battles ran smoothly without graphic or audio glitches. And, the sea battle in particular, looks amazing at the very highest settings. My first try at the land battle resulted in having my ass handed to me. As much my inexperience with moving armies of that size as anything the AI did. My second try at it was far more successful, and not through any advance tactics. I simply circled the units that were lined up on left behind the American forces and timed a frontal assault with the remaining troops at the same time. The Americans were trapped and died accordingly, but I lost a good number of men. A Close Victory.

    The sea battle also went better the second time when I got a better gasp on moving the ships. I broke their formation and basically circled single ships around the strays firing until they sank. But not without loss to a couple of mine own. Another Close Victory.

    Have to say, well, well done. I am seriously looking forward to see the full game in action.

  5. #305
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
    Join Date
    Jan 2005
    Posts
    6,407

    Default Re: Demo Discussion Thread

    I found the naval battle challenging, due to my lack of knowledge about any kind of naval tactics. Can anyone recommend a good tactic to use?

  6. #306
    Undercover Lurker Member Mailman653's Avatar
    Join Date
    Nov 2006
    Location
    Mansfield, TX
    Posts
    1,309

    Default Re: Demo Discussion Thread

    Quote Originally Posted by Evil_Maniac From Mars View Post
    I found the naval battle challenging, due to my lack of knowledge about any kind of naval tactics. Can anyone recommend a good tactic to use?
    I suppose some easy tips to follow are try to keep the wind on your back as much as possible, if your going to board, load up on grape shot and fire a volley or two so you have a better chance of taking the ship. You could also try using chain shot and slowing a ship down or maybe knocking a mast down, once you do that you can move on to another ship if there are any since the one without the mast won't be going anywhere, just stay outside of it's range. Or if there aren't any other ships and you just want to sink it (the demasted ship), move your ship to the stern or bow of the enemy ship, anchor and fire away, you'll take little or no damage that way.

  7. #307
    Member Member Polemists's Avatar
    Join Date
    Sep 2006
    Location
    In the Lou
    Posts
    1,213

    Default Re: Demo Discussion Thread

    I managed to get to 1.2 gig before I left this morning, I am very optomistic that come lunch at best and after work at worse I will have the demo.

    Major yayness.

    It sucks to have slow internet but at least it is working somewhat

  8. #308
    Member Member scipiosgoblin's Avatar
    Join Date
    Feb 2009
    Location
    I reside in the state of North Carolina and sometimes Johannesburg South Africa.
    Posts
    47

    Default Re: Demo Discussion Thread

    Quote Originally Posted by Zenicetus View Post

    The problem with looking to the modders for a solution is the AI, which is likely to be buried deeper in the code. In the naval battle demo, we're not seeing the AI act as if it knows where the wind is, and how to use it. So even if more realistic wind an maneuver was modded in, what would the AI do with it? If it's at a level that can't be touched by modders (and I don't think we've ever seen major changes in the AI from the mod community in previous TW games), then realistic sailing would just become a player exploit. We'd know how to sail, and the AI wouldn't. We'd blast 'em to smithereens as we stay upwind and they try to reach us, floundering dead in the water because they're no longer driving bumper cars.

    Maybe I'm wrong, and the modders can fix this. If not, I sure hope there's a decent auto-calc for naval battles, so they're just optional eye candy and we can focus on the land battles. That's something we won't find out about, until the game is released and we can get some reports from people playing the campaign.
    IIRC I saw a Ca interview or post where they said the programmers had the ships working closer to a correct physics model and they removed it because it wasn't "fun." I'm hoping they just commented out the code and left it in place so the modders just have to take the comment marker out.

    If that is the case then the AI would obviously know how to use the wind effectively (at least for an AI). IIRC the problem was the friendly AI would tack for you to get you to the destination you chose causing the ships to turn in unexpected directions. I think the players could figure this out. How steep the learning curve would be is probably what CA was worried about.

    SG
    A weapon is a tool for changing an enemy's mind.

  9. #309
    Member Member Polemists's Avatar
    Join Date
    Sep 2006
    Location
    In the Lou
    Posts
    1,213

    Default Re: Demo Discussion Thread

    I don't know what will happen with Naval combat, some people love it as is, some don't. I'm not sure the devs would leave in a code they deemed wasn't to be used in the game. If they did the mods can handle it, if not they may add something in a expansion where it has a check box that says something like "realistic wind"

    In the end, I think you can never make anyone happy, alot of people seem to find naval combat fun tho as is, so that's all I looked for fun, not perfect just fun

  10. #310
    Member Member scipiosgoblin's Avatar
    Join Date
    Feb 2009
    Location
    I reside in the state of North Carolina and sometimes Johannesburg South Africa.
    Posts
    47

    Default Re: Demo Discussion Thread

    Quote Originally Posted by Polemists View Post
    In the end, I think you can never make anyone happy, alot of people seem to find naval combat fun tho as is, so that's all I looked for fun, not perfect just fun
    I completely agree. It is fun. I think the majority of people would find a realistic wind geometry problem for one ship difficult and for a fleet impossible. I used to do that for a living so I think of the fleet problem as mildly interesting. For one ship a piffle.

    I think the way it works now is just fine for the game. If someone comes up with a mod for a realistic wind, then I will take it, because it will be more fun for me. But I'm deleriously happy that I can take sailing ships to war in ETW.
    A weapon is a tool for changing an enemy's mind.

  11. #311
    Arena Senior Member Crazed Rabbit's Avatar
    Join Date
    May 2003
    Location
    Between the Mountain and the Sound
    Posts
    11,074
    Blog Entries
    1

    Default Re: Demo Discussion Thread

    I decided to fight the land battle and charge right up the mouth of the American guns on the defended ford.

    Surprisingly, I won. Lost a lot of men, though (almost 700). It was really close, and the AI might have won had it moved the hidden long rifle men who were hidden, guarding the other bridge. But they only came after I drove back the main force completely.

    Also, at the end of the battle I had my general chasing the other general, who happened to run through a line of stakes set up earlier in the game. My general's cav lost five of seven horsemen as they tried to follow.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  12. #312
    Senior Member Senior Member Forward Observer's Avatar
    Join Date
    Mar 2001
    Location
    Little Rock, Arkansas,USof A
    Posts
    1,138

    Default Re: Demo Discussion Thread

    I thought the battles fun and did manage to win both on the second try.

    The ships look wonderful, but there is one thing that bothered me visually about the naval component that no one here has mentioned. A poster at another forum mentioned this some time back, but I didn't pay much attention to it at the time since his illustration was from a very early build screenshot. I just assumed they would have corrected the error by now, but there it was in both the naval battle and tutorial.

    Anyway, all the 3 masted ships, as portrayed in the game, have a technical error that evidently no one at CA has discovered in their nautical research.

    At full sail they all have a sail bent to the cro'jack or crossjack. This was simply not done during the period that the game covers. The crossjack is the lowest yard on the mizzenmast. (rear most mast) However it is simply a lower brace for the mizzen top sail. To fly a lower sail, or course as they are called, from the crossjack is incorrect and would compete with the function of the trailing spanker or gaff sail.

    Later 19th century sailing ships like the Cutty Sark actually did use a mizzen main course along with a gaff sail, but they were engineered differently and mainly for speed

    In the screen below, the arrow is pointing at the crossjack and the sail circled is the one that does not belong. I guess somebody in their art department figured if there was a yard there, it was supposed to have a sail. I wonder if this could be modded out.



    Cheers
    Last edited by Forward Observer; 02-22-2009 at 07:56.
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  13. #313

    Default Re: Demo Discussion Thread

    nice catch! I really don't know too much about ships back then but it sounds about right.

    Yay I finally beat the naval demo

  14. #314
    Member Member Polemists's Avatar
    Join Date
    Sep 2006
    Location
    In the Lou
    Posts
    1,213

    Default Re: Demo Discussion Thread

    I'm curious for those who have demo (tonite....common download)

    Everyone says the land battle Ai is improved and the naval battle has easier Ai.

    Yet from what I read, everyone has a harder time winning the naval battle.

    Is this just because the naval battle the unit numbers are more against you?

  15. #315
    Member Member Ishmael's Avatar
    Join Date
    Jun 2008
    Location
    NSW, Australia
    Posts
    1,562

    Default Re: Demo Discussion Thread

    Quote Originally Posted by Polemists View Post
    I'm curious for those who have demo (tonite....common download)

    Everyone says the land battle Ai is improved and the naval battle has easier Ai.

    Yet from what I read, everyone has a harder time winning the naval battle.

    Is this just because the naval battle the unit numbers are more against you?
    Well, for me it was because I had absolutely no idea what tactics to use for naval battles, how the ships would work, what do do in general etc. At least for land battles I knew to flank and focus overwhelming firepower, but for naval battles I just pressed Ctrl + A and clicked on enemy (to paraphrase another Orgah) and hoped for the best.

  16. #316
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Demo Discussion Thread

    Actually, the land battle has the numbers advantage as well. I didn't even find the naval demo that hard. As soon as I figured out that I didn't need to use the broadside button every time I wanted to fire, it was alright.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  17. #317
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: Demo Discussion Thread

    Broadsides actually seem very weak. Maybe I'm not using them close enough, but letting the ships handle firing themselves seems to score much better hits.

  18. #318
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Demo Discussion Thread

    CA got actual ship plans and based their ships off those.

    Broadsides are situational. You need to be close enough that all guns will actually hit, as the all fire straight, not at an angle.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  19. #319

    Default Re: Sv: Re: Demo Discussion Thread

    Quote Originally Posted by TB666 View Post
    Lusted said that they are scripted to not cross the ford so a proper counter-attack is not possible.
    He said that they would remain in position initially, but be brought under normal AI control once you make a move towards either of the fords. This is what happened when I accidentally revealed my light infantry unit that was hidden in the trees near the main ford:



    The Americans chased after my light infantry all the way to the my starting position. They were then slaughtered by my prepared line infantry. Notice that there is a battle already underway at the other ford. Some four or five American units crossed that ford (and were utterly defeated) as well.

  20. #320
    Member Member Polemists's Avatar
    Join Date
    Sep 2006
    Location
    In the Lou
    Posts
    1,213

    Default Re: Demo Discussion Thread

    Well I finally got the demo and played a little bit during lunch, only the land battle tutorial so that's all I'm going off of at this point.

    The Pros: Was fun (this is key :P)

    The Cons:

    Land Animations:
    Am I the only one who found land animations not connecting on certain units? Certain units would go into the animations but for some reason my officer did this sort of ginsu sword swing that never seemed to connect with any unit. Also the units seem to die far..far to quickly..maybe that's just my view or the tutorial hard to tell.

    Graphics:
    As mentioned by others the auto detect plopped me into Medium which as you can see by screenshots while decent hardly shows off much. I switched to low out of curiousity and did not see much of a difference to be honest. I guess the graphics will only matter at High, Very High and Ultra.
    The speed was fine so I could have probably pushed it to high and only hope when game comes out we can choose our selves.

    My only two comments thus far, otherwise it was fun, and enjoyable. Look forward to playing the other battles tonite.

    I don't think it's the finished project but it is enjoyable so I'm optomistic :)

  21. #321
    EB player Member Wausser's Avatar
    Join Date
    Oct 2008
    Location
    The Netherlands
    Posts
    252

    Default Re: Sv: Re: Demo Discussion Thread

    Quote Originally Posted by Miracle View Post
    He said that they would remain in position initially, but be brought under normal AI control once you make a move towards either of the fords. This is what happened when I accidentally revealed my light infantry unit that was hidden in the trees near the main ford:


    The Americans chased after my light infantry all the way to the my starting position. They were then slaughtered by my prepared line infantry. Notice that there is a battle already underway at the other ford. Some four or five American units crossed that ford (and were utterly defeated) as well.

    Hmm in one of my games, the yanks actually did attack the Hessians(+ general, Hussars and light infantry) I left at the starting position, with IIRC 3 line infantry
    Last edited by Wausser; 02-22-2009 at 11:21.
    My Balloons:


    Playing as the Republiek der Zeven Verenigde Nederlanden

    The actual UP flag



  22. #322

    Default Re: Demo Discussion Thread

    Yeah! I finally figured out what was wrong and was able to play the demo. Its awesome!! Can't wait till it comes out. I was hesitant after hearing all the negatives about it but after playing I found out it was awesome so that relaxes me until it comes out.

  23. #323

    Default Re: Demo Discussion Thread

    Personally, I didn't have too much trouble with loading times, they're hardly any worse than what I was used to with RTW 1.5 + EB. I do run the full graphics though, that might have something to do with it.

    I miss the arrow keys, and I'm not entirely sure why all key-functions should be grouped under the left-hand-side of the keyboard. Oh well, you can probably re-assign hotkeys anyway.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  24. #324
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: Demo Discussion Thread

    downloading now.
    my speed is an average of 190 kb/s.
    i feel lucky, from what im reading on the official TW forums, where averate is like 75.

    right now im at 412 kb/s.
    Last edited by Hooahguy; 02-22-2009 at 16:48.
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  25. #325
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: Demo Discussion Thread

    Quote Originally Posted by Tellos Athenaios View Post
    I miss the arrow keys, and I'm not entirely sure why all key-functions should be grouped under the left-hand-side of the keyboard. Oh well, you can probably re-assign hotkeys anyway.
    from what i hear, the idea of doing that is to promote better form for playing computer game. i read a study in the NY Times that you have less of a chance of getting Carpel Tunnel if the keys for moving are on the left side.
    Last edited by Hooahguy; 02-22-2009 at 16:53.
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  26. #326
    EB Nitpicker Member oudysseos's Avatar
    Join Date
    Feb 2006
    Location
    Dublin, Ireland
    Posts
    3,182

    Default Re: Demo Discussion Thread

    So far.... meh.
    Certainly there seems to be a lot of Imperial Glory in there.

    Looks like lots of good modding potential though.
    Last edited by oudysseos; 02-22-2009 at 17:03.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  27. #327

    Default Re: Demo Discussion Thread

    hmmm.it doesn't let me switch to high or very high on the settings mode thing. The options are just low and medium...

  28. #328
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Demo Discussion Thread

    Well.... maybe you just can't handle it? You can just change the settings manually...
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  29. #329
    Member Member ConnMon's Avatar
    Join Date
    Jan 2009
    Location
    Warsaw, IN, USA.
    Posts
    85

    Default Re: Demo Discussion Thread

    I wasn't going to download the demo, but I finally broke down and I just started it about 10 minutes ago. Is the demo worth it overall? I'd like to know before I download the entire thing. Thanks

  30. #330

    Default Re: Demo Discussion Thread

    the options for manually switching graphics are greyed out or just not there, i figure my comp probably cant handle it anyway. Is there a way to play as the americans in the demo? cuz that would be cool\


    The demo is most certainly worth the time, btw
    Last edited by peacemaker; 02-22-2009 at 21:15.

Page 11 of 14 FirstFirst ... 7891011121314 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO