Nice. Got full Paragon. Although a quarter jackass.
Last edited by Subotan; 11-26-2009 at 23:37.
You must have said the wrong thing to both of them.
Saw a video confirming Garrus is in it and will probably be playable.
EDIT: Spoiler alert because the video is some sort of leaked game play.
https://www.youtube.com/watch?v=5s3vZ_gb51Q
Last edited by a completely inoffensive name; 11-30-2009 at 09:15.
It's strange to notice the difference between Bioware games. It wasn't until froggy pointed it out to me that I saw how stiff the characters in Dragon Age acted in regular conversation. Anything but combat and you can notice just fine how rigid the models are, but I didn't take time to really look how lifeless they can sometimes be when they are just talking. After heading back to ME (and now watching ME2 gameplay) its like night and day. Anyway.
I'm still unsure how I feel about the new UI. The display for enemy health is greatly improved with collapsing indicators for shields, armor and then health. It has a very nice look to it. But for the party HUD i can't help but feel its too small and too bare. Maybe I simply fear change.
I do love the fact that you can use different types of ammo as if they were a power, it'll be one less thing to worry about in the equip screen and much more of a tactical choice in a fight.
Last edited by Monk; 11-30-2009 at 10:29.
Couple of (new to me) videos on Gamespy.
The changes to adept powers look interesting. Looks like push is no longer a knock-back & damage skill but a "bounce" or lift for 1 target. In the latter stages of the video, it looks like singularity is now something you drop on the ground (rather like a really heavy bowling ball?).
The double push or lift & push combo looks like fun for sending people into orbit...
Anyone seen anything new in the Tech skills? I always found them less interesting than biotics in ME.
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