It would be nice if they had the same numbers as normal infantry units. It would certainly make them much better at holding key areas while reinforcements arrived. At the moment they risk being overwhelmed by sheer numbers.
It would be nice if they had the same numbers as normal infantry units. It would certainly make them much better at holding key areas while reinforcements arrived. At the moment they risk being overwhelmed by sheer numbers.
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I LOVE DEMOS
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I've only played the landbattle demo twice so far, but what struck me about the dragoons was their flexibility.
You can get to any point on the map fast, then decide what you need to do there. Cavalry charge, stand-and-shoot from horseback, dismount and occupy a building/forest, ...
Whatever you need done can be done, not as efficiently as a single purpose unit of course, but still.
I'd consider say 3 units of dragoons a very useful strategic reserve in any battle. I expect them to be a fixture in my armies.
I havent played the demo yet, but surely the dragoons should be very useful in a dual role, infantry with high tactical movement when you need that, and medium cavalry when the situation calls for that.
I think the german reviewers forgot the value of high movement combined with decent firepower, if you can quickly place your dragoons as infantry at key points where foot soldiers wouldnt reach it fast enough, hold them back as atactical reserve that can fill holes in our main line quickly, or send them around a flank and then start firing volleys into the enemy rear, that more than makes up for being a little weaker stat-wise than either regular inf or cav.
Correct. They can also scout ahead to reveal any hidden units, e.g. American long rifles. Then they can either (a) attack via melee or ranged or (b) withdraw without taking too much damage.
Overall, they are great units. Now it's just a question of cost and availability...
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