Hey, thats cool, didnt know there was such a mod. I never liked to see barbarian cities inside my cool roman empire. Care to give a link to the mod?
Hey, thats cool, didnt know there was such a mod. I never liked to see barbarian cities inside my cool roman empire. Care to give a link to the mod?
Buildings that change strat-map appearance (palace, roads, farms, walls) cannot be destroyed without causing a bug.
Once a city gets to a level, there is no way in making decrease in level or change the cultural appearance of the town while keeping it the same level.
If your towns are Large Towns, get them to 6,000 population and you'll be able to upgrade them to Minor City.
OP: You need modify EDU and scripts and descr_strat, remove all "hinterland_" text, i.e. rename building "hinterland_farms" to "farms"
Since a building name may be referenced in many places, it'd be better if you get some search+replace tool to scan all *.txt in EB directory, and backup everything you modify. It's not a simple task unless you're a modder
PS: walls and core buildings cannot be destroyed, and destroying roads doesn't downgrade the real roads on campaign map.
Here it is... City Mod - https://forums.totalwar.org/vb/showthread.php?t=79775
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