How do you make non-destroyable building destroyable?
as in palaces/warlords holds. make them destroyable?
How do you make non-destroyable building destroyable?
as in palaces/warlords holds. make them destroyable?
Last edited by madtomic; 02-22-2009 at 01:53.
sorry, double post.
Last edited by madtomic; 02-22-2009 at 01:54.
Three words.
Use siege engines on them.
My own personal SLAVE BAND (insert super evil laugh here)
My balloons:
My AAR The Story of Souls: A Sweboz AAR
https://forums.totalwar.org/vb/showthread.php?t=109013
I don't think you can destroy those buildings without a CTD. If you're having trouble keeping a settlement under control, just exterminate it.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Okay, then build up your population. If its a huge city, then you can't do anything about it.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Hey, thats cool, didnt know there was such a mod. I never liked to see barbarian cities inside my cool roman empire. Care to give a link to the mod?
Buildings that change strat-map appearance (palace, roads, farms, walls) cannot be destroyed without causing a bug.
Once a city gets to a level, there is no way in making decrease in level or change the cultural appearance of the town while keeping it the same level.
If your towns are Large Towns, get them to 6,000 population and you'll be able to upgrade them to Minor City.
Here it is... City Mod - https://forums.totalwar.org/vb/showthread.php?t=79775
OP: You need modify EDU and scripts and descr_strat, remove all "hinterland_" text, i.e. rename building "hinterland_farms" to "farms"
Since a building name may be referenced in many places, it'd be better if you get some search+replace tool to scan all *.txt in EB directory, and backup everything you modify. It's not a simple task unless you're a modder
PS: walls and core buildings cannot be destroyed, and destroying roads doesn't downgrade the real roads on campaign map.
Bookmarks