please be so kind and reread the title of this thread
please be so kind and reread the title of this thread
I have no problems with ppl disagreeing but i reserve a right to agree with OP.
Last edited by Martok; 02-23-2009 at 22:10. Reason: Removed personal attack/flamebait.
For those of you that have changed the difficulty lvl, did it make the AI smarter or just give them attack and moral bonuses?
Why did the chicken cross the road?
So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
chicken's dominion maintained. ~Machiavelli
The AI in the demo didn't change its behavior at all when the difficulty level was boosted. The key difference I found was that the AI artillery was significantly more effective (being able to actually inflict losses at a distance, where before it really hit nothing). I assume that the enemy muskets are probably also more efficient, but since I never really got into a shooting fight with any of the enemy units (routed most of them with cannister/enfilading fire before they got into position to return fire), I can't really judge that.
On the subject of the thread, I find that the AI has basically the same flaws as in previous games that make it easily exploitable. An inability to comprehend combined arms tactics and being unable to handle the basic problem that arises when an enemy is able to fire at it without it being able to reply. Not surprising, of course, these are extremely hard AI problems, and the next game I find that handles this will be the first.
Designer/Developer
Imperium - Rise of Rome
so funny rereading this post and seeing make fools of themselves
Guys: THIS IS BECAUSE THERE IS NO AI IN THE DEMO!
The battles are all scripted.
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