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Thread: Modding the demo

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  1. #1
    Undercover Lurker Member Mailman653's Avatar
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    Exclamation Modding the demo

    http://www.twcenter.net/forums/showthread.php?t=227956
    Instructions

    http://www.twcenter.net/forums/showthread.php?t=227982
    Unpacker

    http://www.twcenter.net/forums/showthread.php?t=227839
    Detailed How-to

    Mind you this is an Unofficial unpacker, but people on that website have made lots of advances including playing as the Americans, increasing unit sizes, adding new traits to units, even swapping the demo nations and adding France or Austria.

    I figured this info would be useful for us Org's. Special thanks to Quadalpha for posting the intial link over at the demo discussion thread.

    So lets get going guys, lets see what we can come up with now. The TWcenter folks are having their fun modding the demo, lets have ours.
    Last edited by Mailman653; 02-23-2009 at 01:07.

  2. #2
    Guest Aemilius Paulus's Avatar
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    Default Re: Modding the demo

    Wow. Heck, people can technically and theoretically make a fully playable game out of a demo, could they not?? How legal is this anyway?

    I burst into laughter when I saw the thread title.

  3. #3
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Modding the demo

    Wow, that is so cool.

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Modding the demo

    I was looking for an unpacker. ^_^
    Quote Originally Posted by TosaInu
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  5. #5
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Modding the demo

    I always thought the land battle could use 5 more Line infantry on each side or something...

  6. #6
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo



    Not quite working yet, the units spawn with no textures eventhough the overhead flag is correct. I tried editing the battle script file next but no change to the textures, even made things worse because I couldn't click on my units.
    I think there is a possiblity that the *some* textures aren't with the demo, it would make sense if they are not meant to be playable. Oh, and here is a screen to make your jaw drop:


    The load times seem faster now, at least for me the opening video sequence doesn't stutter anymore and the game as a whole loooks like it is loading faster.
    Last edited by Mailman653; 02-23-2009 at 04:28.

  7. #7
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Modding the demo

    The platoon fire drill is brutal.

  8. #8
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    http://www.twcenter.net/forums/showt...87#post4506787
    Unpacks all the files except one, I'm unpacking things right now, I hope to find the textures and have a little fun.

    Update:I found the textures, just about everyone has white coats, US and English alike, it left me wondering what and where the game determines what color a faction wears. For instance the muscians wear blue coats in the game yet the texture has them wearing white. I also took a look at the sound files, if the demo is any indication, one of the US voice actors is also one of the British voice actors which would solve the question of why the Americans sound English in some videos.
    Last edited by Mailman653; 02-23-2009 at 03:26.

  9. #9
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Automatic guns?

    LOL!

    You're asking people, all of us who are still learning our ways around modding E:TW, to just take time out of our schedules to not only learn to create new textures and meshes for the guns, but also new animations and code it in.

    I mean, I'm not trying to be mean, but honestly, you don't ask a question this difficult and then ask people to do it for you after 1 post.
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