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Thread: Modding the demo

  1. #31

    Default Re: Modding the demo

    Quote Originally Posted by Monsieur Alphonse View Post
    And there is more! Some guy modded the demo so he had more then twenty units he could control. He had only twenty unit cards but he had more then twenty units.
    CA removed more hardcodes than I thought they would.
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  2. #32

    Default Re: Modding the demo

    Has anyone been able to gain access to the unit models/meshes? I am trying to locate them so i can see the latest poly count and the like of the units but to no avail. Also anyone know where the unit textures are?
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  3. #33
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Modding the demo

    pack3.pack

    lots of people having trouble unpacking that one.
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  4. #34

    Default Re: Modding the demo

    Quote Originally Posted by pevergreen View Post
    pack3.pack

    lots of people having trouble unpacking that one.
    Oh really? Hrmm... dang that's all i really wanted to access MOD wise at the moment. Has anyone successfully unpacked it once yet?
    Last edited by Eldgrim; 02-26-2009 at 14:33.
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  5. #35
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Modding the demo

    check TWC.

    I think a few people have.

    try modifying the command to something along the lines of

    emp_unpacker.py -p pack3.pack -u all

    that might work, from memory.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

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    but I joke. Some of my best friends are Vietnamese villages.
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    Anyone who wishes to refer to me as peverlemur is free to do so.

  6. #36

    Default Re: Modding the demo

    Ah thanks. Though i doubt my ability with coding i'm more of an artist :P So i'm useless with the real work!
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  7. #37
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    I got all of them unpacked, I can't remember the link but its in the TWC forums, someone made a program that unpacks everything, you just have to have the orginal unpacker as a requirement. The flag textures are neat, there are some unique flags that I was able to identify like England Republic or US Monarchy. The uniform textures are a little disappointing because at the moment it seems as if everyone shares the same textures. If you take a look, everyone has white coats with different colored cuffs and turnbacks, yet obviously in the game the English are wearing red for example. I haven't been able to figure out how the game knows who wears what color and how to change it. I hope it's just a demo issue or if it isn't, that modders can still mod the uniforms because it would suck if you change the Line Inf uniform to pink for example and then every country in your game that has Line Inf goes pink.

  8. #38

    Default Re: Modding the demo

    Quote Originally Posted by Mailman653 View Post
    I got all of them unpacked, I can't remember the link but its in the TWC forums, someone made a program that unpacks everything, you just have to have the orginal unpacker as a requirement.
    Thanks, i eventually found it and now have access to all the unpacked files. Although my current obstacle is finding a program that can open the unit models... as it is not a native to 3DS Max it seems. :(
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  9. #39
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    I'm sure the tools won't be long in comming out considering they will have a day one patch.

  10. #40

    Default Re: Modding the demo

    I hope so! My biggest reason for getting the game is MOD'ing it... my PC ain't crash-hot enough to enjoy the game with all the bells and whistles, plus the era it is set in doesn't appeal to me as much as earlier eras.
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  11. #41
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo


    My first texture mod

    The flag for the US monarchy flag is cool, but I think the Grand Union flag is better suited since it was the first US flag and it showed the connection the colonials still felt towards England. What better flag to show homage to their history of monarchy rule than to keep the British flag in the canton?

    I got the idea from here: http://www.boltonnews.org/colonelsflag.jpg
    Since the French apprently didn't carry national colors but instead something called colonel's colors, I figured that flag would be more appropriate.

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    Last edited by Mailman653; 03-02-2009 at 07:57.

  12. #42
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    http://www.twcenter.net/forums/showthread.php?t=228947
    Informative post in regards to uniforms

    The good: Red coat US drummer.
    The bad: White coat English drummer.
    The ugly:It would seem that the uniform colors are related to the faction color, but I am not fully convinced of this just yet although I have suspected it this when I noticed all the uniforms are white. Everyone shares the glossmap.tga so although I was able to alter it to change the US drummers coat from blue to red, the English drummer went from red to white. I am hopeing this is just a demo issue and not a full game issue or that this information is hard coded somewhere.

  13. #43
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Modding the demo

    I had a feeling that faction colours were just put on general units.

    Makes it easier for modders at least? (well easier for those who just want to add factions, not new units)
    Quote Originally Posted by TosaInu
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  14. #44
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    I'm not sure. For instance if I want to make the British artiliery wear blue coats instead of red I can do it but then it would effect every faction that uses that unit cause of that glossmap.tga that's shared. So although I'd have my Brit arty in blue coats, every other faction would have the default white coat on; that's a whole lot of modding just for a blue coat.

    I found a thread at the TWC in which someone states that CA said that if France becomes a republic, they will retain the white unifoms instead of going blue. That further reinforces the notion that the uniforms are faction color specific.
    Last edited by Mailman653; 03-02-2009 at 04:51.

  15. #45
    EB player Member Wausser's Avatar
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    Default Re: Modding the demo

    I added rank fire, but it doesn't seem to work, do I have to remove

    Code:
    <firing_drill>fire_volley</firing_drill>
    this?
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  16. #46

    Default Re: Modding the demo

    @Wausser

    It should look like this:

    <firing_drill>rank_fire</firing_drill>
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  17. #47
    EB player Member Wausser's Avatar
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    Default Re: Modding the demo

    Yeah I figured out, but I did it like this

    Code:
    <firing_drill>fire_volley</firing_drill>
    <firing_drill>rank_fire</firing_drill>
    I suppose I have to remove the fire_volley
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  18. #48
    -=LotU=- Battalion Commander Member yankeefan05's Avatar
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    Default Re: Re : Modding the demo

    I only I knew about this like a week before. O well, thanks for the info.

  19. #49
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Re : Modding the demo

    Yeah Wausser, you have to remove the fire_volley line (that is to say, rank_fire was supposed to replace fire_volley).

    Did it run with the 2 lines or just crash?

  20. #50

    Default Re: Modding the demo

    Where are they hiding the sounds. And is it possible to replace the existing musket fire sound?

  21. #51
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    Quote Originally Posted by Rick View Post
    Where are they hiding the sounds. And is it possible to replace the existing musket fire sound?
    I think in the demo they had it in pack three or four. I suppose it should be the same for the full game, but I don't know for sure, don't have the game yet.

  22. #52
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Modding the demo

    Do not attempt to mod things in the full game, it is much more complicated. No one so far has been able to get something working without side effects. Wait for mod tools.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
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    Anyone who wishes to refer to me as peverlemur is free to do so.

  23. #53
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Automatic guns?

    LOL!

    You're asking people, all of us who are still learning our ways around modding E:TW, to just take time out of our schedules to not only learn to create new textures and meshes for the guns, but also new animations and code it in.

    I mean, I'm not trying to be mean, but honestly, you don't ask a question this difficult and then ask people to do it for you after 1 post.
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