Has anyone been able to gain access to the unit models/meshes? I am trying to locate them so i can see the latest poly count and the like of the units but to no avail. Also anyone know where the unit textures are?
....The hanged man will kick at anything when the noose starts to tighten around his neck....
Last edited by Eldgrim; 02-26-2009 at 14:33.
....The hanged man will kick at anything when the noose starts to tighten around his neck....
Ah thanks. Though i doubt my ability with coding i'm more of an artist :P So i'm useless with the real work!
....The hanged man will kick at anything when the noose starts to tighten around his neck....
I got all of them unpacked, I can't remember the link but its in the TWC forums, someone made a program that unpacks everything, you just have to have the orginal unpacker as a requirement. The flag textures are neat, there are some unique flags that I was able to identify like England Republic or US Monarchy. The uniform textures are a little disappointing because at the moment it seems as if everyone shares the same textures. If you take a look, everyone has white coats with different colored cuffs and turnbacks, yet obviously in the game the English are wearing red for example. I haven't been able to figure out how the game knows who wears what color and how to change it. I hope it's just a demo issue or if it isn't, that modders can still mod the uniforms because it would suck if you change the Line Inf uniform to pink for example and then every country in your game that has Line Inf goes pink.
....The hanged man will kick at anything when the noose starts to tighten around his neck....
I'm sure the tools won't be long in comming out considering they will have a day one patch.
I hope so! My biggest reason for getting the game is MOD'ing it... my PC ain't crash-hot enough to enjoy the game with all the bells and whistles, plus the era it is set in doesn't appeal to me as much as earlier eras.
....The hanged man will kick at anything when the noose starts to tighten around his neck....
My first texture mod
The flag for the US monarchy flag is cool, but I think the Grand Union flag is better suited since it was the first US flag and it showed the connection the colonials still felt towards England. What better flag to show homage to their history of monarchy rule than to keep the British flag in the canton?
I got the idea from here: http://www.boltonnews.org/colonelsflag.jpg
Since the French apprently didn't carry national colors but instead something called colonel's colors, I figured that flag would be more appropriate.
My sig
Last edited by Mailman653; 03-02-2009 at 07:57.
http://www.twcenter.net/forums/showthread.php?t=228947
Informative post in regards to uniforms
The good: Red coat US drummer.
The bad: White coat English drummer.
The ugly:It would seem that the uniform colors are related to the faction color, but I am not fully convinced of this just yet although I have suspected it this when I noticed all the uniforms are white. Everyone shares the glossmap.tga so although I was able to alter it to change the US drummers coat from blue to red, the English drummer went from red to white. I am hopeing this is just a demo issue and not a full game issue or that this information is hard coded somewhere.
I'm not sure. For instance if I want to make the British artiliery wear blue coats instead of red I can do it but then it would effect every faction that uses that unit cause of that glossmap.tga that's shared. So although I'd have my Brit arty in blue coats, every other faction would have the default white coat on; that's a whole lot of modding just for a blue coat.
I found a thread at the TWC in which someone states that CA said that if France becomes a republic, they will retain the white unifoms instead of going blue. That further reinforces the notion that the uniforms are faction color specific.
Last edited by Mailman653; 03-02-2009 at 04:51.
I added rank fire, but it doesn't seem to work, do I have to remove
this?Code:<firing_drill>fire_volley</firing_drill>
My Balloons:
Playing as the Republiek der Zeven Verenigde Nederlanden
The actual UP flag
@Wausser
It should look like this:
<firing_drill>rank_fire</firing_drill>
»Erzähle, Wandrer, wenn du nach Sparta kommst, daß wir, seinen Gesetzen gehorsam, hier gefallen sind.«
CHIEF ARCHITECT
visit our HTW website
Yeah I figured out, but I did it like this
I suppose I have to remove the fire_volleyCode:<firing_drill>fire_volley</firing_drill> <firing_drill>rank_fire</firing_drill>
My Balloons:
Playing as the Republiek der Zeven Verenigde Nederlanden
The actual UP flag
I only I knew about this like a week before. O well, thanks for the info.
Yeah Wausser, you have to remove the fire_volley line (that is to say, rank_fire was supposed to replace fire_volley).
Did it run with the 2 lines or just crash?
Where are they hiding the sounds. And is it possible to replace the existing musket fire sound?
LOL!
You're asking people, all of us who are still learning our ways around modding E:TW, to just take time out of our schedules to not only learn to create new textures and meshes for the guns, but also new animations and code it in.
I mean, I'm not trying to be mean, but honestly, you don't ask a question this difficult and then ask people to do it for you after 1 post.
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