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  1. #1
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Modding the demo

    Has anyone tried to take away the scripting in the battle of Brandywine? The naval battle has a template for an "unscripted" scenario, and I was wondering if something similar could be done for the land battle...

  2. #2
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    Quote Originally Posted by Alexander the Pretty Good View Post
    Has anyone tried to take away the scripting in the battle of Brandywine? The naval battle has a template for an "unscripted" scenario, and I was wondering if something similar could be done for the land battle...
    http://www.twcenter.net/forums/showthread.php?t=228100
    Looks like it's been done, I'm gonna give it a try myself.

  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Modding the demo

    It has been done.

    Check TWC, all the modding progress is being done there. (edit: thats what not refreshing gets me)
    Last edited by pevergreen; 02-23-2009 at 15:40.
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  4. #4
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    Great news! "new map"

    It's actually the battle tutorial map, heres how,

    Open up the brandywine.xml and change the following:

    <battle_map_definition>
    <name>BattleTerrain/presets/battle_tutorial/</name>
    </battle_map_definition>

    Change brandy wine to battle_tutorial. Thats it. The only problem is having to guess the unit placement, as it is the Brits spawn behind the town while the US are spread out across the valley.


    I'm going to try to replace the unit placement #'s with the ones from the tutorial, maybe that will help. Oh, I also made it rain, but it's hardly noticble in the screen shot.
    Last edited by Mailman653; 02-23-2009 at 17:46.

  5. #5
    AggonyJudgee Member Judge's Avatar
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    Default Re: Modding the demo

    Rain = wet gunpowder = mellee
    AggonyJudgee


  6. #6
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    Quote Originally Posted by Judge View Post
    Rain = wet gunpowder = mellee
    The Spanish did at one point but I think it was a last ditch effort because after I repelled their charge what was left of their army routed.

    Update:Alright, this is the file AS IS, I've provided some instructions on how to compensate for the bugged locations, if anyone else wants to try to give them proper spawn locations, go right ahead.

    Backup your files, this will overwrite your orginal brandywine.xml and script!
    Last edited by Mailman653; 02-23-2009 at 21:39.

  7. #7

    Default Re: Modding the demo

    Has anyone seen this before?

    I saw it at TWC.
    Last edited by lenin96; 02-25-2009 at 09:42.
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  8. #8
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Modding the demo

    Look about 10 posts above yours.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  9. #9
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Modding the demo

    Quote Originally Posted by lenin96 View Post
    Has anyone seen this before?

    I saw it at TWC.
    That is already old news. There is a screenshot of 10,000 men in one unit and someone even tried 15,000 bit that made the game too laggy.

    And there is more! Some guy modded the demo so he had more then twenty units he could control. He had only twenty unit cards but he had more then twenty units.
    Last edited by Monsieur Alphonse; 02-25-2009 at 22:56.
    Tosa Inu

  10. #10
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding the demo

    I zipped up the Brandywine-tutorial map for everyone to enjoy, it has the default US and England factions with their Brandywine units, the only change is the map.

    Update: There are some placement issues so I removed the download. As the English you spawn behind the town and can deploy almost anywhere but the Americans spawn partly in front of the town and in the valley below. As the Americans you fix this problem by just moving all your units in front of the town and the English will spawn behind it.

    Update1:I've given up for now, I've copy and pasted the positions of the English units from the tutorial to the Americans but there are so many units that most of the army spawns in the valley below. I tried tweaking the #'s for everyone else but now I'm just crashing my game.
    Last edited by Mailman653; 02-23-2009 at 19:43.

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