Results 1 to 30 of 53

Thread: Modding the demo

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Modding the demo

    Quote Originally Posted by lenin96 View Post
    Has anyone seen this before?

    I saw it at TWC.
    That is already old news. There is a screenshot of 10,000 men in one unit and someone even tried 15,000 bit that made the game too laggy.

    And there is more! Some guy modded the demo so he had more then twenty units he could control. He had only twenty unit cards but he had more then twenty units.
    Last edited by Monsieur Alphonse; 02-25-2009 at 22:56.
    Tosa Inu

  2. #2
    is not a senior Member Meneldil's Avatar
    Join Date
    Aug 2004
    Location
    France
    Posts
    3,074

    Default Re : Modding the demo

    Haha, some of these ancillaries are quite cool

  3. #3
    -=LotU=- Battalion Commander Member yankeefan05's Avatar
    Join Date
    Feb 2009
    Location
    Connecticut, USA
    Posts
    37

    Default Re: Re : Modding the demo

    I only I knew about this like a week before. O well, thanks for the info.

  4. #4
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: Re : Modding the demo

    Yeah Wausser, you have to remove the fire_volley line (that is to say, rank_fire was supposed to replace fire_volley).

    Did it run with the 2 lines or just crash?

  5. #5

    Default Re: Modding the demo

    Where are they hiding the sounds. And is it possible to replace the existing musket fire sound?

  6. #6
    Undercover Lurker Member Mailman653's Avatar
    Join Date
    Nov 2006
    Location
    Mansfield, TX
    Posts
    1,309

    Default Re: Modding the demo

    Quote Originally Posted by Rick View Post
    Where are they hiding the sounds. And is it possible to replace the existing musket fire sound?
    I think in the demo they had it in pack three or four. I suppose it should be the same for the full game, but I don't know for sure, don't have the game yet.

  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Modding the demo

    Do not attempt to mod things in the full game, it is much more complicated. No one so far has been able to get something working without side effects. Wait for mod tools.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  8. #8

    Default Re: Modding the demo

    Quote Originally Posted by Monsieur Alphonse View Post
    And there is more! Some guy modded the demo so he had more then twenty units he could control. He had only twenty unit cards but he had more then twenty units.
    CA removed more hardcodes than I thought they would.
    Quote Originally Posted by a completely inoffensive name View Post
    Have the strength of Arnold Schwarzenegger, the voice of Billy Mays and the ability to produce bull**** at a moments notice and you can be the leader of anything.

  9. #9

    Default Re: Modding the demo

    Has anyone been able to gain access to the unit models/meshes? I am trying to locate them so i can see the latest poly count and the like of the units but to no avail. Also anyone know where the unit textures are?
    ....
    The hanged man will kick at anything when the noose starts to tighten around his neck
    ....

  10. #10
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Modding the demo

    pack3.pack

    lots of people having trouble unpacking that one.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  11. #11

    Default Re: Modding the demo

    Quote Originally Posted by pevergreen View Post
    pack3.pack

    lots of people having trouble unpacking that one.
    Oh really? Hrmm... dang that's all i really wanted to access MOD wise at the moment. Has anyone successfully unpacked it once yet?
    Last edited by Eldgrim; 02-26-2009 at 14:33.
    ....
    The hanged man will kick at anything when the noose starts to tighten around his neck
    ....

  12. #12
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Modding the demo

    check TWC.

    I think a few people have.

    try modifying the command to something along the lines of

    emp_unpacker.py -p pack3.pack -u all

    that might work, from memory.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  13. #13

    Default Re: Modding the demo

    Ah thanks. Though i doubt my ability with coding i'm more of an artist :P So i'm useless with the real work!
    ....
    The hanged man will kick at anything when the noose starts to tighten around his neck
    ....

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO