'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
It does seem somewhat bugged. Fire at will should not allow units to fire into friendly units. That should only happen if the player gives a specific target that overrides the "safety"
CBR
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
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Exactly my point; thank you!
AI was mowing down its own with musket fire. How realistic is it to mow your own down just because it is in between you and your target?
Although it has been heard of with artillery at long ranges... but shooting into the backs of your friendly soldiers directly in front of you so you can get a clear shot doesn't sound right.
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
Last edited by caravel; 03-04-2009 at 13:23.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
I've seen the AI decimate its own units with its artillery (someone in the way... no matter, just fire at will).
The irritating thing is that since your own artillery will also select its targets automatically, it will happily turn its guns to rake the units just beside it. I actually tried setting up my cannons in position, only to have the cannon pivot right to fire at an enemy, with the result that the rearmost cannon gave the unit to its right a pointblank dose of roundshot. Instant kill. Unless this is fixed, cannons will need constant micro-managing.
It seems to me that turning off fire at will doesn't always work; whenever I unlimber the cannons, it always automatically turned on.
Designer/Developer
Imperium - Rise of Rome
Unless CA has already been working on this, I doubt we will see a fix before the release.
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
I haven't played the demo myself. I need to see this artillery in action before I decide if it's "too much" micromanagement.
It's not just the artillery; when there are two lines of infantry, one in front and one in back, they both fire when enemy is in range and in line of sight. So you see two lines of musket smokes. The rear line units shoot almost point blank into the back of their own units in front.
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
It is a huge downer... I can't even play the demo anymore and having second thoughts about buying the game.
CA has never mentioned this problem and I don't even know if they are working to solve this issue.
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
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I LOVE DEMOS
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It seems he might have missed this issue too since this is the only thread pointing to the problem. Who knows... I just want some confirmation from CA that this is being worked on and that it will be patched at the release of the game before I spend my money only to be disappointed fighting the self-destructive AI.
Last edited by BeeSting; 02-25-2009 at 23:06.
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
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I LOVE DEMOS
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. By your powers combined I am!
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I, too, am pretty anxious about this as the release date draws near.
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
A lot of videos and screenshots are out today on our forums here. Anyone see evidence of this occurring in the core game?
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