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Thread: Friendly Fire Bug?

  1. #61

    Default Re: Friendly Fire Bug?

    Quote Originally Posted by BeeSting View Post
    I pray you are correct.
    I do too but again, I would find it really hard to believe considering how obvious it would be every single time you had a battle. If it was in the retail, it would be a case of CA saying "Ok, this is our biggest release ever, but we're going to just ignore the fact that the enemy kills itself, and patch it later".

    I just can't fathom that.

  2. #62

    Default Re: Friendly Fire Bug?

    If you already have the game, would you be so kind as to let us know if the friendly fire issue still persists?
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  3. #63
    Member Member Greyblades's Avatar
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    Default Re: Friendly Fire Bug?

    Who are you talking to Beesting?
    Last edited by Greyblades; 03-03-2009 at 23:39.
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  4. #64

    Default Re: Friendly Fire Bug?

    Anyone who already has the full version
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  5. #65

    Default Re: Friendly Fire Bug?

    So I guess they fixed it, no?
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  6. #66
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Friendly Fire Bug?

    All bullets are individual. If you order a unit to fire, and a friendly one is in the way, it will get hit. As for if it happens while fire at will is on, my guess is yes. They can see the unit, its in range, they fire.
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  7. #67

    Default Re: Friendly Fire Bug?

    It's the AI I'm worried about since it shoots itself to pieces, at least in the demo.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  8. #68
    Member Member TB666's Avatar
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    Default Sv: Re: Friendly Fire Bug?

    Well I haven't seen the AI do that, neither in the demo or in the full game so far.

  9. #69
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Sv: Re: Friendly Fire Bug?

    Quote Originally Posted by TB666 View Post
    Well I haven't seen the AI do that, neither in the demo or in the full game so far.
    QFT.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
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  10. #70
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Friendly Fire Bug?

    I ran into it in the demo for the first time today.(for BeeSting)

    Prior to yesterday I had not been able to do the land battle other than twice the first day.

    I had my artillery units together and no enemy in range. I was busy elsewhere and when I looked one of them was routing off the board at half strength.

    It could only be that its partner unit fired on it!

    I will see if it happens when I get my game…but hopefully it is fixed by then.


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  11. #71

    Default Re: Friendly Fire Bug?

    Quote Originally Posted by CBR View Post
    It does seem somewhat bugged. Fire at will should not allow units to fire into friendly units. That should only happen if the player gives a specific target that overrides the "safety"


    CBR
    Precisely. Friendly fire is one thing but there is no way a friendly unit should shoot at a nearby and visible friendly unit. Most friendly fire during the period came from artillery anyway.

    It's a bug and a horrible one at that.

    Last edited by caravel; 03-04-2009 at 13:23.
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  12. #72

    Default Re: Friendly Fire Bug?

    Quote Originally Posted by Fisherking View Post
    I had my artillery units together and no enemy in range. I was busy elsewhere and when I looked one of them was routing off the board at half strength.

    It could only be that its partner unit fired on it!
    Presumably some enemy unit came within range of your artillery (however briefly). The lesson is to turn fire at will off at all times when your arty are not active and keep constant watch over them.

    Won't help the AI, of course.
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  13. #73
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Friendly Fire Bug?

    Quote Originally Posted by Strategy View Post
    Presumably some enemy unit came within range of your artillery (however briefly). The lesson is to turn fire at will off at all times when your arty are not active and keep constant watch over them.

    Won't help the AI, of course.
    Turning off the fire at will is the only option.

    However the unit fired on was nearer the map edge and could not have been in the line of fire of the other unit.

    It had to be deliberately targeted by the other artillery unit.




    ......................................... to enemy




    .... X dead horses
    .................................................. to enemy

    ........ A





    .
    Last edited by Fisherking; 03-04-2009 at 14:35.


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  14. #74

    Default Re: Friendly Fire Bug?

    First impression from the full game: this is going to be an issue.

    Constant vigilance is required, if your units are not to shoot each other in the back. This results in lots of manual switching off and on of the fire at will button (setting them to attack a unit is not very effective, as they then often start maneuvering or pursue the enemy after routing them).

    And, as in the demo, the AI will deploy cavalry units to defend its artillery. Which it will then, all too readily, kill itself with its own friendly fire.
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  15. #75
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Friendly Fire Bug?

    Quote Originally Posted by SpencerH View Post
    You'd think they would've/could've fixed this by now!
    nevermind
    Last edited by Major Robert Dump; 03-05-2009 at 00:16.
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  16. #76

    Default Re: Friendly Fire Bug?

    If you overlap your units then be prepared for friendly-fire casualties.

    You really need to micromanage your units. If you select a few units and right-click on an enemy, they will bunch up and start shooting each other. You have to keep them in formation, or redeploy.

    The same happens if you have untis in a line formation. the ones in the rear will shoot the unit in front of them, not the enemy unit beyond the friendly one in front. More micomanaging the "Fire at Will" button. I always forget to turn it back on again, especially since I'm trying to manage 20 units involved in 2 or 3 different skirmishes at the same time.

  17. #77

    Default Re: Friendly Fire Bug?

    I am getting the game today (Yesterday turned into a nightmare day for me...had no time to pick the game up) but from what I'm reading here, this looks like another really minor bug being blown out of proportion.

    I'll certainly see tonight though...

  18. #78
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Friendly Fire Bug?

    I can live with keeping an eye on units in the line of fire. That is not so bad.

    I just hope the friendly artillery is not targeting it’s sister batteries…that would be a bigie.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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