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  1. #1
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: The Tournament of Shadows - Asia-centric mod

    This sounds like a great, if work intensive, idea. China and other Asian countries are going to be hell to represent properly though. It will involve making new units, models, buildings, technologies and possinly even new vegetation if you want to do it properly.

    If this goes a head I would be extremely interested however. Asia is sorely under represented in TW games and is in serious need of a modern update since Shogun. It would be nice to see Japan and other Asian countries as factions .


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  2. #2
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: The Tournament of Shadows - Asia-centric mod

    Quote Originally Posted by Sir Beane View Post
    This sounds like a great, if work intensive, idea. China and other Asian countries are going to be hell to represent properly though. It will involve making new units, models, buildings, technologies and possinly even new vegetation if you want to do it properly.

    If this goes a head I would be extremely interested however. Asia is sorely under represented in TW games and is in serious need of a modern update since Shogun. It would be nice to see Japan and other Asian countries as factions .
    Definitly, however, it SEEMS like some of the Native American factions will have melee specific units, so at least the animations will be there for non-spear units.

    I think that the main challenge will possibly lie in the technology tree...if CA makes it a 'hard' feature which is difficult to mod, it could well end everything. It's difficult to say before the game's even out.

    Second would probably be the units. Since I'm betting that uniforms wont be updated for the late-game, it seems likely that we'll be stuck with post-Muscovite Russians unless we can get somebody to model new ones.

    As to factions, I think the primary focus should go to four:
    The British and Russians, obviously.

    The Chinese, again, for obvious reasons.

    And a sort of big Central Asian faction 'placeholder' unit set to fill in for all the tiny Khannates until some research can be done to determine which ones need proper unit sets.

    A big 5th place goes to the Ottoman Empire, given that holding the Straits of Marama probably wont be that big of an advantage in the game, the Russian player will have little incentive aside from historical grudge-grinding to go after them...accurate in terms of Russian response, but not so much in terms of everybody else...
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  3. #3
    Member Member Polemists's Avatar
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    Default Re: The Tournament of Shadows - Asia-centric mod

    Shouldn't india be a faction?

    I mean they are already in the game and seem a natural inclusion.

  4. #4
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: The Tournament of Shadows - Asia-centric mod

    Quote Originally Posted by Polemists View Post
    Shouldn't india be a faction?

    I mean they are already in the game and seem a natural inclusion.
    I the Maratha, Mysore and the Mughals are obvious choices, and will probably all be in the game. If they were historically still existant.

    How about including the British East India Company? After all it was primarily them that fought over and ran India.


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    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: The Tournament of Shadows - Asia-centric mod

    By the point of the mod, I think India was already effectively British-dominated.

    So, for the sake of expediency, it would probably be best to leave off making an EIC faction until the big boys were done.

    Keep in mind, that list was simply the factions I think the primary focus should fall on, not a comprehensive list, which would be fairly long, I hope, since ETW will apparently lack a faction limit.

    Minor factions would (hopefully) include such countries as Khiva, Kokand, and Bukhara in Central Asia, along with the Indian princely states not yet under total British control.

    Hopefully it will be possible to give China some nice rebel emergent factions as well, especially the Taiping. How could we miss a chance to give a leader the title of 'Brother of Jesus'?
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

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    Member Member Greyblades's Avatar
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    Default Re: The Tournament of Shadows - Asia-centric mod

    I quite like this idea and I cant wait to see the Lion and Bear trying to turn asia against the other. Allthough I have a question: how will you make it historically accurate if you end up having 1/2 of Britains revenue not actually being on the map?
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  7. #7
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: The Tournament of Shadows - Asia-centric mod

    Quote Originally Posted by Greyblades View Post
    I quite like this idea and I cant wait to see the Lion and Bear trying to turn asia against the other. Allthough I have a question: how will you make it historically accurate if you end up having 1/2 of Britains revenue not actually being on the map?
    I think an initial solution may simply be setting up one of those 'trade zone' things off in the west Atlantic to represent Canada and the Caribbean. We'll have to see how those work. Either way, whoever owns the trade zones could be said to 'own' the area.
    Maybe, later on if there's sufficient interest, a North America theater can be added so that the massively historically important Canada/Russian Alaska border conflict can be properly represented

    India will still be on the map, definitely, after all, that's what this whole thing is about.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

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