So I just received my copy of the GameStar magazine. Along with a five page test there's also around 23 minutes of video material on the accompanying DVD. So everybody living near or in Germany should definetly check it out once it hits retailers coming Wednesday.
GameStar gave it a rating of 90/100, which is pretty high for the magazine. They say that the games surpasses its predecessors but not all bugs have been ironed out yet. The two mentioned that would have otherwise given the game a 92/100 are:
- pathfinding on walls during sieges is often bad
- wait time during turns can take up to three minutes
CA promised a fix for those two errors for the retail version. Take it for what it's worth, but apparently the first test version was more bugged and the later version was able to fix these inside a few weeks so who knows.
Now on to the interesting tidbits of the review:
- 11 playable factions
- Switzerland is not on the map
- campaign goes from 1700 to 1750 (short campaign) or 1799 (long campaign)
- game objective is to conquer provinces or to get prestige points for military, naval, financial, and social advances.
- Each province capital can have up to six improvement slots for military buildings and the like
- Additional improvements can be placed in towns that appear on the map the richer the province gets
- three types of agents: gentleman, rake, priest
- Priest converts much like he did in M2TW
- you can fire one minister per turn, replacements are random
- in constituional monarchies and Republics elections can replace all of your ministers
- the trade goods you have are important for the lucrativity of your trade goods. Rare goods (sugar, tabacco) make the highest profit. You can heighten the profit by decreasing the supply. (i.e. burning down plantations in the New World)
- Diplomatic AI acts reasonable and keeps alliances
- Only somestimes refuses to sign peace
- Battle AI acts good
- Battle AI does not make use of Dragooners
- Line Infantry often better than Dragooners, so they are not really necessary
- Naval battle pathfinding can sometimes lead to vessels becoming stuck on each other
- Naval AI works good and employs line tactics
The rest is pretty much known/standard stuff. I'm gonna watch the videos soon. Maybe they'll have more information. Now on to wait that my demo finishes downloading.
Cheers!
Ituralde
Edit: Stupid typo in the title. Should of course be revieW
Bookmarks