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  1. #1

    Default Enslaving People/Groups

    Can we do this in Empire?

    Let's say I , long story short, start conquering lands and defeating an enemy or coalition (if they're in the game) can I opt to put certain people or groups into slavery, working in my factories etc?

    That's just a very loose example...I'm looking for anything along these lines.

    Thanks

  2. #2
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Enslaving People/Groups

    I'm pretty sure the ignored the issue of slavery all together. I think from a modding stand point, they could be modded in as a tradable item, but beyond that I think it might be difficult to implent such as you described, IMO.

  3. #3

    Default Re: Enslaving People/Groups

    That's disappointing...

    You would think it would be in there...as well as slave trading like you said.

    Whatever, this game better blow the doors off the industry or I'm going to go crazy

  4. #4
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Enslaving People/Groups

    For (In my view, ridiculous) reasons, CA would get their socks sued off if they did that.
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  5. #5
    In the shadows... Member Vuk's Avatar
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    Default Re: Enslaving People/Groups

    Darnnit! I was hoping to enslave the Dutch!
    Work Tosa!




    EDIT: I can still exterminate populace though, so look out Org!
    Last edited by Vuk; 02-20-2009 at 08:39.
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  6. #6

    Default Re: Enslaving People/Groups

    I thought I remember reading somewhere a long time a go that you got prestige if you abolished slavery, and that was the only way they were handling the issue.

  7. #7
    EB player Member Wausser's Avatar
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    Default Re: Enslaving People/Groups

    Quote Originally Posted by Vuk View Post
    Darnnit! I was hoping to enslave the Dutch!
    Work Tosa!
    Why would you do that=



    Just try me

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  8. #8

    Default Re: Enslaving People/Groups

    Quote Originally Posted by A Very Super Market View Post
    For (In my view, ridiculous) reasons, CA would get their socks sued off if they did that.
    It is ridiculous.

    It's ok to kill tens of thousands of them, tax your people to death, destroy historic sites, pillage the countryside, etc etc etc...but you can't enslave someone?

    Totally ridiculous.

  9. #9

    Default Re: Enslaving People/Groups

    I doubt they would get sued, but it might offend people and CA doesn't want the bad press.

  10. #10
    Member Member Rufus's Avatar
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    Default Re: Enslaving People/Groups

    I can see them not wanting to make slavery a huge part of the game, but to whitewash it completely would be absurd. It was a huge part of 18th century economic history for many of the countries represented in the game. You should gain in prestige by abolishing slavery but also take an economic hit (and perhaps a hit in internal stability, particularly in colonies dependent on slavery) at least in the short term.
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  11. #11

    Default Re: Enslaving People/Groups

    it was a tough call of efficiency over humanity in real life, and it should be in the game. Also (as history has shown), when slaves are freed, it is better for the economy in the long run (in a capatalist society), because they can then start investing, making business ventures, etc. So aboloshing slavery could have a short term hard felt negative effect on your economy at first

  12. #12
    Member Member X6_861's Avatar
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    Default Re: Enslaving People/Groups

    I've poked around a few of the files in the demo after the unpacker came out and found this --

    --[[ Ancillary_African_Servant_02_Trigger ]]--

    events.BuildingCompleted[#events.BuildingCompleted+1] =
    function (context)
    if conditions.CharacterType("minister", context) and conditions.CharacterMinisterialPosition("governor_america", context) and conditions.CharacterBuildingConstructed("large_cotton_plantation", context) then
    if conditions.DateInRange(1700, 1900, context) then
    effect.ancillary("Ancillary_African_Servant", 8, context)
    end
    return true
    end
    return false
    end
    There's also a "Mistress_Circassian" ancillary for a character culture type of "middle-east". So I'd guess its not completely absent, just glossed over a bunch.

  13. #13
    I Still Play Shogun Member ratbarf's Avatar
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    Default Re: Enslaving People/Groups

    I think there was a huge thread about this a year or so ago when Empires was originally launched. You should go looking for it as it hass many of the points already discussed here.
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  14. #14
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Enslaving People/Groups

    Privateer to United States
    Trade screen

    Privateer offers
    Population 2000 (568 Slaves)

    Pivateer Demands
    Raw Materials for Europe
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  15. #15

    Default Re: Enslaving People/Groups

    Quote Originally Posted by TiberiusBeskar View Post
    Privateer to United States
    Trade screen

    Privateer offers
    Population 2000 (568 Slaves)

    Pivateer Demands
    Raw Materials for Europe
    What exactly is that?

    As for the rest of the thread: Others have made every point I can already. It's historically accurate to include slavery in the game, considering what an economic backbone it was to many nations during this time period.

    We'll see how it plays out. I'm sure it won't be what some of us want, but something tells me it won't be left out entirely either. It has to be represented in SOME form. It's exclusion is almost as bad as if they had left out artillery.
    Last edited by ArtillerySmoke; 02-24-2009 at 12:40.

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