Precisely. Sprites can be made that can then be assigned the ballista projectile, as you say it's making the sprites.
Precisely. Sprites can be made that can then be assigned the ballista projectile, as you say it's making the sprites.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Ballistas are alright if you make them able to penetrate enemy soldiers, but it also then depends on the trajectory.
#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
Unfortunately short of modding them Ballistae are useless in MTW.
They had there place in traditional Roman seiges and did survive into the medieval period and I guess because of this aspect they should be represented in MTW but are basically redundant.
I never use them except if I have one in a starting unit and the province happens to be invaded.
Organ cannons and serpentines I will use occassionally and I build the odd mortar crew for the fear factor and the easy building requirements.
However if I am serious about artillery I get into demi-culvern crews.
Especially if I have just taken a province and know it will attempt to be retaken next turn I will bring them along.
They are worth a go Bamff even if it is just to say that you have employed them in a battle.
Downside is they take 3ys to build and are horribly innacurate.
They do however make a lot of noise, can be seen to make the enemy nervous and add atmosphere to a battle.
I've only once used mortars in a siege battle and was very dissapointed when they couldn't hit the walls. The high arch and the inaccuracy proved it too much of a challange for them. I think it is an open question whether or not they are worth the efford in a field battle. Personally I don't use them.
/KotR
Mortars tend to explode also.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
^^ I occasionally use culverins against troops. Whilst not the most accurate, the massive range means that they indiscriminantly bludgeon quite a few foes as they are manouvering in the distance.
When the enemy are beginning to close with my lines, I withdraw the crews and replace them with infantry or cavalry.
Last edited by Ironsword; 03-04-2009 at 09:25. Reason: I forgot a bit.
Doing some siegeing are we, eh guys?
Well, to me there are only catapults and trebuchets (ballista’s, as already pointed out, are useless and thus invites you to regard them as redundant). Call me old fashioned but what else is there?!? All the gunpowder stuff is just a lot of smoke – it is not even there if you look close enough. He he, I wish anyway… Besides are we already at turn 1260?!? Who is the rascal that can’t leave the blasted end-turn button alone?!? And more importantly, why wasn’t I told about it?? More catapults less cannons, that’s the way to go!
Wha? Is it gunpowder-time already? Arggh! If you want cannons - play ETW! ....Just thinking out loud here.
No offence intended of course, all you miserable cannon-lovers….
- Cheers
Last edited by caravel; 03-07-2009 at 13:03. Reason: as above
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Yep exactly Ironsword.
They miss a lot but when a 30 odd pound ball of lead plows through the enemy lines from so far away the naked eye can barely see it is pretty cool.
I love seeing the shot go off and then the little green casualty bar on my battle map rushing forward.
Once I was lucky enough for a shot to plow into a heap of Turkish horse archers, taking out 10 of the 40 and they ran!! Sweet.
Hey Caravel/Naga!
If the foe is getting that close to your siege engines, you just got to be doing something seriously wrong! Besides, don’t those boys – I mean the crews - always go on a “stratigical-lunch-break” when that happens?
I’m no connoisseur of cannons that’s for sure, thus I don’t even bother with ‘em. I’m too busy looking good with my catapults! So what that they are not as effective – who cares. They’re cool, that’s what counts!Personally I entertain silly notions of total gun-powder rejections in both MTW and STW. I want spears, swords and catapults! Steel not sulfur! It probably is not the best thing you can do battle, but it sure is cooler! As I said, if I want gun-powder - I’m sure ETW are more than happy to oblige in that area. The only exception I got going is naphtha throwers (and if I remember all things correctly that aint no gun-powder in those little jars either). Silly me, but there you have it….
- Cheers
Bookmarks