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Thread: Demo units

  1. #1
    Son of Lusus Member Lusitani's Avatar
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    Default Demo units

    Not sure if this has been posted here. I just saw this at the official forum.
    These are FULL Unit Stats, Upkeep Costs, and Details for EACH Playable Unit in the Demo (3RD UPDATE: NOW WITH SPANISH UNITS).

    http://shoguntotalwar.yuku.com/topic/42991

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  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Demo units

    Good stuff . Thanks for the post.


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  3. #3
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Demo units

    I read some of the comments and laughed.

    I'm suprised to see that 6-pounders have a whopping 30 firepower, and the 24-pounders to have 1400. What

    I'm also suprised to see that the upkeep for a first-rate is only 400. RTW all over again...
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  4. #4

    Default Re: Demo units

    Wow.

    Long Riflemen: Range 125, Accuracy 60, Melee Attack 12, Defence 8, Cost 590, Upkeep 230.

    British Line Infantry: Range 70, Accuracy 45, Melee Attack 10, Defense 15,, Cost 760, Upkeep 300.

  5. #5
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Demo units

    Wait doesn't that mean the upkeep for Line infantry is only slightly less than that for a First rate ship crewed by over a thousand men? CA said fleets would be expensive!


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  6. #6

    Default Re: Demo units

    Quote Originally Posted by A Very Super Market View Post

    I'm suprised to see that 6-pounders have a whopping 30 firepower, and the 24-pounders to have 1400. What

    You sure? I thought it was more like 126 or 168 for the 24 pounders.

  7. #7
    Member Member Greyblades's Avatar
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    Default Re: Demo units

    Well it is a demo, I dont realy think CA felt they had to ensure a realistic price tag on the units cost for what is essentially the Beta version of the battles.
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    Mercury Member Thermal's Avatar
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    Default Re: Demo units

    Quote Originally Posted by Sir Beane View Post
    Wait doesn't that mean the upkeep for Line infantry is only slightly less than that for a First rate ship crewed by over a thousand men? CA said fleets would be expensive!
    Come on now, you can't charge upkeep if your in the middle of an ocean can you!? supplies would cost alot so i expect recruitment cost to be very high (which it is) but im content with the upkeep, and more think its the infantry that need to be cheaper, not the boats that need to be more expensive.

  9. #9
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Demo units

    Quote Originally Posted by 777Ares777 View Post
    Come on now, you can't charge upkeep if your in the middle of an ocean can you!? supplies would cost alot so i expect recruitment cost to be very high (which it is) but im content with the upkeep, and more think its the infantry that need to be cheaper, not the boats that need to be more expensive.
    I don't mind how its done so lang as boats are more expensive. If i remember correctly Britian could only aFford a certain amount of First raters and nearly bankrupted themselves trying to build more.

    H.M.S Victory cost £50,000,000 to build. That is a fantastic amount of money and CA had better represent it in game.


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  10. #10

    Default Re: Demo units

    The strength of light infantry is their accuracy, using rifled barrels at the sacrifice of rate of fire... So how is their reloading skill better than that of line infantry (30 vs 25)? You cannot reload rifled barrels faster than smooth bores. Is this a mistake?
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  11. #11

    Default Re: Demo units

    Quote Originally Posted by BeeSting View Post
    The strength of light infantry is their accuracy, using rifled barrels at the sacrifice of rate of fire... So how is their reloading skill better than that of line infantry (30 vs 25)? You cannot reload rifled barrels faster than smooth bores. Is this a mistake?
    I noticed that in the Light Infantry description text it says they are using smoothbore muskets, not rifles. Not all Lights were armed with rifles. The Long Rifle Men have a slower Reload of 10.

    Curiously so do the Light Dragoons - who are using short smoothbore muskets. I realise reloading when mounted would be slower than reloading on foot, but there's only one stat. Is there any difference in-game (my laptop can't handle the demo)? Their Melee stats are better than Hussars, but what about when they're dismounted? Hussars seem to be redundant, especially as you get 50% more Dragoons for similar money who can also shoot. If they use the same Melee stats on foot they'll annihilate Light Infantry in a dismounted melee.

    No____Rg__Ac___RL__Am_____MA__CB__DF__Mr______RC____UC

    80____70__45___25___10_____10___5__15__10______760___300____Line Infantry
    80____70__40___20___10______8___4__12___7______650___260____Hessian Line Infantry
    80____70__50___35___10_____13___6__17__14______900___360____Guards
    80____70__50___30___10_____13___8__13__14______880___350____Highland Infantry
    45____70__50___30___10_____12___7__17__12______660___260____Grenadiers
    45____80__55___30___15______5___3___6___7______450___180____Light Infantry
    80___125__60___10___15_____12___4___8___8______590___230____Long Rifle Men
    45____70__45___10___15_____11___7___6__10______720___340____Light Dragoon
    30_________________________11___7___6___8______690___330____Hussar

    No Number of men

    Rg Range
    Ac Accuracy
    RL Reload
    Am Ammunition

    MA Melee Attack
    CB Charge Bonus
    DF Defence
    Mr Morale

    RC Recruitment Cost
    UC Upkeep Cost
    Last edited by Calmarac; 02-28-2009 at 00:27.

  12. #12
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Demo units

    I was going to rant about Grenadiers being too cheap, but then realized that they only 45 men...
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  13. #13

    Default Re: Demo units

    Some thoughts:


    A) Ships are too cheap. A 2nd class Ship of the line having less upkeep than an infantry unit? Two 6th rate ships costing less than a single line infantry? (2x 140 vs = 1x 300)

    B) There should be more spread in land unit prices between between regular and elite units. If the elite units are noticable more expensive, it brings up an interesting gameplay choice: "Do I go for class or mass?". At the moment I can't think of many reasons to build a lower quality unit as long as better ones are available for almost the same price.

  14. #14
    Member Megas Methuselah's Avatar
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    Exclamation Re: Demo units

    Quote Originally Posted by Susanna
    B) There should be more spread in land unit prices between between regular and elite units. If the elite units are noticable more expensive, it brings up an interesting gameplay choice: "Do I go for class or mass?". At the moment I can't think of many reasons to build a lower quality unit as long as better ones are available for almost the same price.
    Oh, just go for mass. They're paid to die; it's all they're good for.

    Quote Originally Posted by Sir Beane
    I don't mind how its done so lang as boats are more expensive. If i remember correctly Britian could only aFford a certain amount of First raters and nearly bankrupted themselves trying to build more.

    H.M.S Victory cost £50,000,000 to build. That is a fantastic amount of money and CA had better represent it in game.
    Yeah, the ships are ridiculously cheap...

  15. #15
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Demo units

    What I found surprising is that the firepower of a ship is seemingly based entirely on the amount of guns carried. A ship with roughly 1/3 the guns of a ship of the line will have roughly 1/3 the firepower, not taking in to account that the smaller ship would carry smaller calibre cannon.

  16. #16
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Demo units

    I really hated it when in RTW (And M2, come to think of it) no matter how many times you fought them, new ships would always pop up. I remember having a game where Carthage had completely surrounded sicily with admirals, and I couldn't kill them because they just wouldn't die. Lets hope ETW doesn't have this.
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  17. #17
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Demo units

    Quote Originally Posted by Sir Beane View Post
    H.M.S Victory cost £50,000,000 to build. That is a fantastic amount of money and CA had better represent it in game.
    Her actual construction cost was around £63,000 and that was rather high because of several delays.

    A full sized British infantry regiment of 1,000 men and based purely on daily pay for privates in late 18th century (not worrying about NCO and officer pay) would be more than £12,000 a year.

    If we think of a unit in ETW as a regiment then the costs are not that much off. Scaling issues and hardware requirements means we should not worry about 1:1 scale between land and naval combat.


    CBR

  18. #18
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Demo units

    Quote Originally Posted by CBR View Post
    Her actual construction cost was around £63,000 and that was rather high because of several delays.

    A full sized British infantry regiment of 1,000 men and based purely on daily pay for privates in late 18th century (not worrying about NCO and officer pay) would be more than £12,000 a year.

    If we think of a unit in ETW as a regiment then the costs are not that much off. Scaling issues and hardware requirements means we should not worry about 1:1 scale between land and naval combat.


    CBR
    I was scaling up the 63,000 pounds figure in terms of todays money . Back then a pound was worth much much more than it is today.

    Looking at Victory gives you an appreciation of how big these ships must have been though. They used an entire forest to build her.


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  19. #19
    Member Member Eusebius86's Avatar
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    Default Re: Demo units

    Agreed, ships are ridiculously cheap. The initial cost is way to cheap, and the upkeep is way to cheap. Think about all that timber, cannon, food, crew, officers, etc. The first 6 frigates the USA purchased cost them $688,888.82 (NOT current USA dollars). The yearly upkeep was somewhere around $150-$200k, if I remember correctly for the crews and ships... That's just under $10 million dollars for the ships, and $2 million dollars for upkeep, if you take inflation into account.

  20. #20

    Default Re: Demo units

    Calmarac, I made some easier-to-read tables:

    Infantry



    Cavalry



    Artillery



    Ships



    Some things to keep in mind:
    • These stats may not be final
    • It does not take into account special abilities like stakes and grenades as well as environmental factors like forest bonus, etc.
    • Unit costs are probably balanced with regard to a faction's relative strengths and weaknesses
    Last edited by Miracle; 03-01-2009 at 04:56.

  21. #21
    Member Member Eusebius86's Avatar
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    Default Re: Demo units

    I hope these aren't final.

    - "Second Rate Ship: 320 upkeep"
    - "Highland Infantry: 350 Upkeep"

    What the heck?!?!

  22. #22

    Default Re: Demo units

    Quote Originally Posted by Eusebius86 View Post
    I hope these aren't final.

    - "Second Rate Ship: 320 upkeep"
    - "Highland Infantry: 350 Upkeep"

    What the heck?!?!
    I guess (hope) someone will mod this things soon after release. :)

  23. #23
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Demo units

    Isn't changing upkeep simply a matter of finding the file and changing the number?
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    They make deli slices of frozen pepsi now? Awesome!
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    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
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  24. #24

    Default Re: Demo units

    Quote Originally Posted by Miracle View Post
    Calmarac, I made some easier-to-read tables:
    Thanks! That's much better

    I'm sure some of these stats are off and will be different in the full game. We'll see soon.

    e.g. 24 Lb guns range 100 - 6 Lb guns range 400

    As for ship costs, it puts it into perpective for me to think that a single run-of-the-mill 74 gunner had as many cannon as a dozen land artillery batteries, enough for an army or two. Fleets should be very pricey indeed.
    Last edited by Calmarac; 03-01-2009 at 04:23.

  25. #25

    Default Re: Demo units

    Maybe the Ship of the Line upkeep costs are low because of gameplay reasons. High upkeep costs mean fewer upper-tier warships. That means fewer meaningful epic naval battles and less fun. Given that SEGA/CA intends to make and market a game for the masses and not a historical simulation for history buffs, gameplay takes precedence over realism should a design conflict arise.

    Of course, if you're still incensed by the low upkeep cost, by all means install a mod or make one yourself.

    Quote Originally Posted by Calmarac View Post
    I'm sure some of these stats are off and will be different in the full game. We'll see soon.

    e.g. 24 Lb guns range 100 - 6 Lb guns range 400
    I think those were the guns from the land battle tutorial. Those were probably purposely nerfed so that they would focus on nearby enemies and not some routers far away while in fire-at-will mode.

    The 24-lbers in the Brandywine battle had 4 guns per unit and much much longer range.

    EDIT2: Apologies, I had neglected to include 24-lber Foot Artillery in the chart. Interestingly, they have the same costs as the 6-lber horse artillery. Looks like CA thinks the speed from horse artillery makes up for two fewer guns and tons less firepower.
    Last edited by Miracle; 03-01-2009 at 04:59.

  26. #26
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Demo units

    Quote Originally Posted by Miracle View Post
    Maybe the Ship of the Line upkeep costs are low because of gameplay reasons. High upkeep costs mean fewer upper-tier warships. That means fewer meaningful epic naval battles and less fun. Given that SEGA/CA intends to make and market a game for the masses and not a historical simulation for history buffs, gameplay takes precedence over realism should a design conflict arise.

    Of course, if you're still incensed by the low upkeep cost, by all means install a mod or make one yourself.
    The problem lies in the fact that historically ships were tremendously expensive, and you could practically cripple an enemy navy in a decisive naval battle.

    If ships are that cheap the A.I can spam build an entire fleet from scratch in no time. It will make it very difficult to decisively win the race for naval power.

    You can still have naval battles without the huge Ships of the Line. There are plenty of smaller ships to use. This just seems like it will result in every ship being a 1st rater. Because at that price why on earth would you build anything else?


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  27. #27

    Default Re: Demo units

    Regarding realism of SotL upkeep costs in general:

    Like I said, SEGA/CA probably thinks having historically correct SotL upkeep costs would impair gameplay. They probably want epic naval battles to appear as frequently in a grand campaign as epic land battles. They know that the gamer is eager to play around with lots of upper tier SotL- not boring sloops and sixth rates. Sure, both you and the AI will inevitably produce historically incorrect numbers of grand fleets. But for the typical ADHD-inflicted gamer that is a blessing.
    ---------------------------------------------------------------------------------

    Regarding First Rates gameplay-wise:

    This just seems like it will result in every ship being a 1st rater. Because at that price why on earth would you build anything else?
    Well because price, firepower and hull strength aren't everything. More likely than not their slowness will be reflected on the campaign map. That means you don't want First Rates chasing pirates and merchant ships. There will probably be significant availability, technology and build time issues as well. Also, according to the demo stats, the overall effectiveness/cost of First Rates appears to be inferior to that of Second Rates over a 50 turn time period. If we use the equation,

    Score = Men*Firepower*Range*Accuracy*Reloading_Skill*Hull_Strength*Speed/(Recruitment_Cost+50*Upkeep_Cost)/2.5E9

    the following scores are obtained:

    First Rate: 107.09
    Second Rate: 109.95
    Third Rate: 85.35
    Fourth Rate: 43.06

    I did not include the Sixth Rate because its demo stats reflected an uber-experienced ship. The number of guns is not factored in because firepower is dependent on the number of guns (about 15.6 firepower/gun). Manoeuvrability is "Low" for every 1st to 4th Rate.

    Anyway, that calculation indicates that if price is an issue during those 50 turns, you'd want a mix of First and Second Rates for a grand battle fleet.

    For Multiplayer, upkeep cost is N/A but the relative score is about the same; Second Rates are still the best.

  28. #28
    Member Member Polemists's Avatar
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    Default Re: Demo units

    Well I don't recall price but I do remeber that CA said at some point your best ships would take time to build and you could not just build them in a single turn.

    So maybe despite the low costs they take a while to build.

  29. #29
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Demo units

    Quote Originally Posted by Polemists View Post
    Well I don't recall price but I do remeber that CA said at some point your best ships would take time to build and you could not just build them in a single turn.

    So maybe despite the low costs they take a while to build.
    They had better. Although I'm sure mods will change everything anyway .


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  30. #30
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Demo units

    I can say that VEM will certainly increase building costs, build time and upkeep costs for ships.
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