Thanks Quadalpha!

Quote Originally Posted by quadalpha View Post
2. I think the infantry is designed to wheel before firing.
Then I may be experiencing a potential bug. Or then there was a delay in carrying out orders, which could very well be intentional - even if annoying.

Quote Originally Posted by quadalpha View Post
3. React ... how? In general, units will try to do what you tell them.
Heh, definitely. Let me be more precise: In many RTS games you can either give a "move" or "attack-move" order. Moving means a unit does what I've experienced with TW, they simply move to a location no matter what happens around them. Attack-move sets the unit towards a given location like a move order, but if enemies come within it's attack range or the unit is attacked, they engage the offending unit and continue movement after the engagement - provided that they are still intact of course.

It's basically just a way to reduce micro. It can be useful if you send flanking units somewhere you can't look at for the time being. Kind of similar to the old archer command to fall back if an enemy unit comes close.

Quote Originally Posted by quadalpha View Post
5. You can waypoint movement with shift but not actions, as far as I know.
Okay, thanks.