I see what you mean, but I'm pretty sure there is no attack-move order. TW isn't that kind of RTS.
I see what you mean, but I'm pretty sure there is no attack-move order. TW isn't that kind of RTS.
Or course, TW is quite a different game from most RTS games.
One could argue that intelligent unit commanders able to perform limited functions independently would be more suitable for a TW type game than the typical click-fests. But I'll let that rest. I was just a bit put off by the demo battle when I split my forces and found it very difficult to organize a flanking attack while holding the main line. And it was not because of any intellectual challenge, I simply couldn't browse and click around the map as quickly as I should have. Pausing a game is an option, but not in multi-player.
I for one hope that TW games would reduce click-festing and promote tactics.
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