The Naval battles seem to have a few issues I have not seen brought up.
There is no command for a turn about. This is important when ships have taken damage to only one side and turning the whole line back on its self is slow and cumbersome…not to mention masking fires and even the needless loss of ships.
The ships seem to have some path finding issues. I have seen the ships try limited maneuver to avoid striking but usually it is too little too late. Many of the collisions could be avoided if it were slightly better. Once they have collided the best thing to do is stop the ship and try to turn it. Sometimes they are fouled or stuck and one ship or the other has to sink to get underway.
Reclicking or double clicking the line ahead does not reposition ships in that formation. It usually results in chaos with ships going every which way. It usually straightens out when you give a group move in a particular direction but the movement arrow could start from some unexpected location and leading ships may turn around to go back, resulting in casualties or the loss of ships.
The attack ship order results in some strange positioning and is not very effective.
This is only meant as constructive criticism and not an attempt to trash a very enjoyable part of the game. It could just use a bit of fine tuning.
As skill lever improves players can avoid some of these pit falls but I also think that they should be pointed out to the developers.
What have the rest of you found?
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