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  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Dependence on local units?

    Just curious how many people find their armies filling from regional MICs and local mercenaries.

    In my Sweboz game I find the AOR is a bit on the small side, and it's harder to ship troops around by boat than in the Mediterranean. Often I start out with a mostly Sweboz army recruited in the homelands, pick up a few locals on their way to wherever they're campaigning, start taking losses after which the locals are far easier to retrain, and end up recruiting mercenaries as well to fill the army. By the time they've campaigned for long I often end up with a core of high experience Sweboz troops and a lot of regionals and mercs, without ever having thought about it.

    I can't decide if I should make up a house rule to deal with this or not.
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    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Dependence on local units?

    As a general rule I like to use as few regional units as possible. If I want to play as a country, in my mind I will use their units 95% of the time. Regionals are for emergencies and for garrison if they are cheap enough.

    Mercs on the otherhand come in very handy but I never keep them around for long enough.

    Admittedly there are some very powerful and useful regionals out there but its not worth the effort for me to find them using recruitment viewer. Any off the top of your head that are a must have if I have a faction in whatever part of the world?
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  3. #3
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Dependence on local units?

    It looks like there are a couple of different philosophies on regional troops. I rather like the idea of using regional armies mainly for defense their settlements (maybe having the occasional client king go raiding if his settlement is being heavily harassed).

    I'm getting a little better at shipping factional troops around. It's a bit difficult since they have to go by land. Sweboz also have a fairly small AOR, and their pre-reform troops are unarmored and take horrendous losses against the Polybian Roman troops I've been fighting. It makes things interesting.


    Quote Originally Posted by Blxz View Post
    Admittedly there are some very powerful and useful regionals out there but its not worth the effort for me to find them using recruitment viewer. Any off the top of your head that are a must have if I have a faction in whatever part of the world?
    Can't really say for most factions since I've recently come back to EB (hadn't played since version .8). In my Sweboz game there are a lot of Celtic regionals that are fun to play with. As far as essential...

    In my other thread there was mention of very good cavalry in Gaul if you have a high level MIC. You can also hire Celtic light cav, which is much better than the German cavalry available. In the Alps you can hire those spearmen that are basically poor man's Gaesaetae, which I found very useful, although there is a German equivalent in Silengoz. Teceitos (Celtic axemen) are great as well, with ap weapons, and more durable than clubmen. Hevetii were a lifesaver in an Aedui game I had in 0.8, and are just as useful now.

    As far as units that fill niches completely lacking in the German roster, I'd say the best candidates are the Celtic slingers and Baltic frontiersmen, both far, far better than the weak German archers.
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  4. #4

    Default Re: Dependence on local units?

    I actually found the German light cav to be very useful, actually, a go between the too-light Celtic light cav and the Brinhtein. It takes forever to get to the German heavies, so the light German cav is very useful for me.

    An extremely, extremely useful regional would be the Iberian medium spearmen. Cheaper than every other spearman on par with them, they have great stats, good morale and stamina, and are deadly even toward infantry. Also, another good regional in Italy would be the Samnite heavies. Classical Hoplites are also extremely valuable, and they're found all over the map. For cavalry, the Celtic light are good for what they're designed to do, and the Celto-Germanic cav aren't too shabby either.

    EDIT: I forgot. If you get a chance to get your hands on Galatians, do it. They're the best infantry in the east, plus a fairly decent cav unit also.
    Last edited by kekailoa; 03-02-2009 at 09:10.

  5. #5

    Default Re: Dependence on local units?

    Contrary to what you may think, basically every faction would not hesitate to use "regionals", as they represent, combined with the different government types, more than just mere levies of conquered peoples. A fully built Type IV Gov/MIC combo represents an allied government that is so strongly affiliated with you that in terms of TW granularity you basically control them. The easiest examples would be Rome and Pergamon and/or Bosphorus plus Carthage and basically anyone who fought for them that wasn't Libyan/Punic.
    To answer the OP I find that regionals tend to eventually become more and more of an army the longer I play, and especially as I get further away from factional recruitment. So Greek, Celtic, and Eastern factions typically won't need to rely on regionals for a long while as they have large and fairly consistent recruitment zones. Carthage HAS to rely on regionals unless you like spamming elite pikes and Rome is probably one of the very few factions that could manage with a small-ish factional zone since they are centrally located and as a player you can use much faster naval transport to keep fresh troops going. Even as the Romans though I still like having strong regionals since they generally at least provide units I lack (archers, cavalry) and/or units that are very well suited to fighting other locals (Elite Thracians).
    Mercenaries are generally a hit or miss proposition for me, depending on how much war has been going on in the area prior to my arrival. Mercenaries, however, are VERY good for dealing with any potential late-game surprise attacks by a large AI faction, since you will generally have a large are of your own that has been at peace for a while and thus is chock full of mercenaries. I believe 4 full stacks of mercenaries at once is the most I've ever purchased to provide insta-armies.

    In the end, I look at the trend as an inevitably of Empire, since generally those that clung solely to their own troops tended to be conquered by those with looser feelings in that regard. taking the Sweboz, there can only be SO many Germans and you can only breed so fast. Ergo, a very successful war leader would by necessity have to keep bringing foreigners "into the fold" via treaty/marriage/etc to ensure his war machine could keep functioning. Sadly, humans can't pull a Waa-Orc, though we definitely have tried.
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  6. #6

    Default Re: Dependence on local units?

    I have streams of stacks pouring in and out of Rome to fill the Byzantion gap that Pontos wish to get into. I believe its around 150bc, no Marian reforms and approximately 8 stacks of local regional Roman troops fighting 2 or 3 battles before falling back to the Italian lands to rearm and requip.

  7. #7
    Member Member Cyrus's Avatar
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    Default Re: Dependence on local units?

    No i think it's completely historical, for the same reasons you said, take a look at hannibals troops in the last stages of his italian campaign.


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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Dependence on local units?

    All my campaigns have the same result.
    For example, in my Romani campaign, I started my wars in east against Seleucids with a full stack of Roman troops. After some difficult battles I had 1/3 Roman troops, 1/3 mercenaries and 1/3 regional troops.
    In my Carthaginian campaigns I end up with mostly mercenaries all the time. Perhaps only 1/4 are factional troops(African pikemen and Libyans) and then the rest is mercenaries and locals. Then again, I'm rich and why should I send my own citizens to death?!

  9. #9
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Dependence on local units?

    I guess I must play more slowly than you guys. I tend to have more than enough time to cycle my units back to the homelands for retraining etc. Especially while building the governments.

    EDIT: Actually that probably explains why I dislike Carthage so much, their AOR is pretty damn small for most of their units. they are skewed towards regionals which IS historic i guess.
    Last edited by Blxz; 02-28-2009 at 14:19. Reason: addendum
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  10. #10
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Dependence on local units?

    I ugess I'm lucky there there are Greeks EVERYWHERE. Same goes for the Celts.
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  11. #11
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Dependence on local units?

    Whoo-hoo! Baktrians have no need for ethnic tension, for we use whatever peoples we come across in our conquests...
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  12. #12
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Dependence on local units?

    Quote Originally Posted by Ibn-Khaldun View Post
    All my campaigns have the same result.
    For example, in my Romani campaign, I started my wars in east against Seleucids with a full stack of Roman troops. After some difficult battles I had 1/3 Roman troops, 1/3 mercenaries and 1/3 regional troops.
    In my Carthaginian campaigns I end up with mostly mercenaries all the time. Perhaps only 1/4 are factional troops(African pikemen and Libyans) and then the rest is mercenaries and locals. Then again, I'm rich and why should I send my own citizens to death?!
    Which is quite historical accurate, I'd do the same as Romans or Carthage..
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  13. #13
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Dependence on local units?

    i tend to have a 2nd stack of replacement troops near the first one, acting as the baggage train.




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  14. #14
    Cavalry Fanatic Member Tolg's Avatar
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    Default Re: Dependence on local units?

    Basically I use 3 different types of armies:

    1. Factional armies: Those are my main offensive armies, they fight without any reinforcements till their numbers are so low that I have to withdraw them to my homelands.

    2. Regional armies: Their chief purpose is to defend borders at which factional units aren't available. Greek or Celtic armies (because of their huge AOR) sometimes also assist my regional armies when attacking, but even then they stay behind them to prevent the enemy from attacking my rear.

    3. Mixed armies: Those armies develop when there aren't enough useful regional troops in an area which I have to protect against powerful enemies. I then use a Factional army for defence, but as I don't use more then one army I can't withdraw and replenish them. Instead I use mercs, locals and even regionals from other areas which makes those armies considerably weaker then the other armies. So weak that they're completely useless in attack (they can't take more then 1 or 2 major battles without needing reinforcements) and that I usually split them into a factional and a regional army once I don't need them anymore.
    Last edited by Tolg; 03-01-2009 at 00:46.


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  15. #15

    Default Re: Dependence on local units?

    I always leave ten to five slots for local mercs.

    They're abundant, and their recruitment is instant, so raising large armies in the area you intend to fight is possible. It's excellent.
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  16. #16
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Dependence on local units?

    Mercs can be good in a pinch but you can never guarentee there will will be a pool of what you need. Either the computer factions hire them out or there just aren't any (insert unit type here) available in that area.

    Btw Marcrille, I play VH/M all the time and its easy enough to rotate. The trick is to either use regionals for garrisoning or have at least 2 (more is easier) stacks and have one hold the line while the other 'recharges' back at base. For defense at mid range using boats, 2 stacks are enough for constant warfare defense. Increase to 3 stacks if I need to push the boundries....and so on the further away I get. Of course it all depends on your style of gameplay. Some people just hate the micro management, I know i hated it in RTW vanilla, I would conquer most of the world with velites and town watch because it was boring to have to wait for stuff to build up.

    So, in regards to the thread topic, I use regionals for garrisoning sometimes. but its nomally a very minor role and only if they are cheaper than some easily available home units.
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  17. #17

    Default Re: Dependence on local units?

    Depends on the campaign. . .
    As Saba, I use mostly regionals with a few Saba native units to remind my enemy who I am.
    As Getai, the only regionals I use are the elites (Kluddos Lugos, Cardinau Orca), with everything else trekking in from the homeland. The exception are my raid armies, who tend to be almost exclusively mercenaries.
    I haven't got very far in my Luso campaign, but I like their factional units, so it will likely mirror my Getai campaign.
    My Baktria campaign is RP'd as a breakaway Indian faction, so I'm using the Indian regionals as my faction troops. . .
    I haven't got far enough in my Roman or Ptolie campaigns to decide yet, although I do HATE phalanxes, so if I continue the Ptolie one for any duration, I'll likely use lots of regionals.

  18. #18
    Member Member Misguided Mortal's Avatar
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    Default Re: Dependence on local units?

    Hello, first post:

    In my 1.1 EB Baktrian campaign i used a lot of eastern axemen for flanking the never ending supply of Arche Seleukia's pike phalanxes.

  19. #19

    Default Re: Dependence on local units?

    I usually use almost all factions troops, cept for emergencies or when a really good merc unit shows up, but in my Koinon Hellon campaign i destroyed all the Greek wonders except for the collosses to fund a large merc army to use to blitz Macedon
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  20. #20
    Member Member Antinous's Avatar
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    Default Re: Dependence on local units?

    I used all regional troops for my invasion of Africa as rome, but eventually I ended up using mostly mercs to fill in my regular troops. Also when I took sicily my army was about 10% factional troops 90% mercs.


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  21. #21
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Dependence on local units?

    It's interesting to see how everyone looks at regional troops differently.

    My comp was wiped by a power surge and I lost my Sweboz game (). Right now I'm trying Carthage after purposefully losing most of their starting territories (not so much as an rp thing as to make it harder).

    I'm slowly reconquering Africa while holding off the Ptollies. I haven't gotten to experiment with a lot of regionals yet, and haven't made it back to Iberia where I know Carthage gets some great ones.

    However, I have gotten to play with the Numidian troops a lot. I especially like their skirmishers. A ton of troops even on normal unit size, quite a few javelins, and their spears make them pretty useful even against the Ptolemy bodyguard units.

    The javelin cavalry on the other hand, I've had less luck with, although I suspect it's more my lack of skill than their lack of effectiveness.
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  22. #22

    Default Re: Dependence on local units?

    My strategy is: Full factional army and half stack containing every type of unit used in core army, following every operating army to merge and reinforce it in case of casualties


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