
Originally Posted by
Zim
I did about 8 battles for this one (well, 9, but one didn't turn out).
First I did a couple on Theo's side to see how the charge would work out, with only Theo's men and Andronikos' archers on the battlefield. Both times saw fairly minor losses for Theo (10-20) after the charge and a few seconds waiting. Andronikos ended up with about a whole unit of archers surviving both times.
Then I tried it the other way, finding I could get the HAs to charge by having the archers turn their backs to them. Of course, this meant heavier losses for the archers, the majority of them dying the first test and virtually all of them the next. Theo saw heavier losses one battle and very light the other (SS seems fickle for how well HA charges go).
All in all I'd say Theo' depleted HAs died during the charge and about 2/3ds of Andronikos' archers, averaging the results. I decided to be optimistic for both sides and assume the best result each had, so all horsearchers survived while one unit of archers died.
I then played the main melee for both sides. For playing Theo's side I could include the archers again, which gave me more results favoring having one foot archer unit live while Theo's HAs were largely unscathed in the initial charge.
I charged away with Theo's horses at the foot archers, ramped up the battle speed, and waited. As expected the AI army rushed the HAs after a moment (with the exception of Andronikos' HAs, which stayed still).
Theo's general died both times. Losses varied a bit but generally it was about one unit of foot archers dying (around 100 of them) and 1-2 units of others (200 at the most). Casualties were even among Byz swordsmen and Town Militia (the Byz spearmen fared pretty well).
I then played from Andronikos' side, trying the "turn archers back to enemy" trick but it didn't work with a full army covering them, even at a moderate distance (maybe if I increased the distance the foot archers were ahead?).
So I took them out completely and had Andronikos' army make a mad charge. Both times Theo's general died or was captured and HAs died or routed. About two hundred of Andronikos' men died in the first try, 40 or so of his Byzantine Cavalry and the rest spread evenly again.
The second time went worse for Theo, with only 100 losses for Andronikos, again evenly spread but heavy among Byz Cav (largely because I needed those cav to catch Theo's men and force them into melee).
Results: I'd say on foot archer lived, assuming they didn't hang around after Andronikos' men relieved them. At least one town militia died, maybe a unit of Byz swordsmen as well, and possibly a decent number of Andronikos' HAs (half unit or so). At least, that would be my take on it.
Bad battle for Theo, and even Andronikos was hurt, being even weaker in cav now.
Bookmarks