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Thread: Breakaway Colonies?

  1. #1

    Default Breakaway Colonies?

    Please forgive me if this has been answered already ... I was unable to locate.

    During a normal campaign, will colonies have the ability to split with thier contolling power?

  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Breakaway Colonies?

    Yes. The colonies in North America already start partially seperate from their controlling factions as they are Protectorates.

    The USA, Mexico and possibly others are emergent factions created when a colony revolts.


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  3. #3

    Default Re: Breakaway Colonies?

    Do you have any idea if the Indian colonies would be able to be protectorates? And would any colonies in North America have to be protectorates? Or could the colonizer be able to have territories under direct control?

  4. #4
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Breakaway Colonies?

    Quote Originally Posted by Noncommunist View Post
    Do you have any idea if the Indian colonies would be able to be protectorates? And would any colonies in North America have to be protectorates? Or could the colonizer be able to have territories under direct control?
    Apparently Britain can take direct control of its NA protectorate if it drives out France and the Cherokee. Theres been no word on whether Indian colonies are protectorates, probably not though.


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  5. #5
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Breakaway Colonies?

    I'm hoping that the 13 Colonies -> United States script (if there is one) will still work if one chooses to edit the descr_strat and play as the 13 in the main GC. Choosing when, how, or if to break off will make the campaign pretty interesting.

    I really hope it's the same deal for New Spain -> Mexico, or is New Spain even a seperate entity from Spain?

  6. #6
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Breakaway Colonies?

    You do play as the 13 colonies in the GC.

    CA said so.
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  7. #7
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Breakaway Colonies?

    I always assumed that you could before but I've read things that seem to discount that. I guess we'll have to see. At any rate, descr_strat is always there waiting to be molested.

  8. #8
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Breakaway Colonies?

    I think they announced somewhere that completing the Road to Independance campaign unlocks you Amis.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  9. #9
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Breakaway Colonies?

    It just opens up a tutorial campaign about the American Revolution, totally seperate from the main GC.

  10. #10
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Breakaway Colonies?

    New Spain seem to exist at the start.

    Completing the Road to Independance dumps you in the main campain playing as America, with about 30 years to go before the game ends.


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  11. #11
    Member Member Polemists's Avatar
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    Default Re: Breakaway Colonies?

    I guess sixty turns isn't bad, espically when you get the other 140 turns as scripted in depth campaign events.

    Still would have been nice to have some more time playing around till the end.

    Though I think the devs said at end you can keep playing, but the game just never goes beyond 1799.

    At least that's what i'm hoping for

  12. #12
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Breakaway Colonies?

    Thirteen Colonies. One Man and his fight to be the fastest of them all...This summer, AskThePizzaGuy in....Empire: Total Rush. Watch as he has thirty years to take every province in the playable world. See exploits, cunning moves and plain ballsy attitude as one man throws it all on the line for virtual glory.
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    Anyone who wishes to refer to me as peverlemur is free to do so.

  13. #13
    Member Member Polemists's Avatar
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    Default Re: Breakaway Colonies?

    Yea considering at the start you probably only have one fleet, some exploits indeed are going to be needed

  14. #14
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Breakaway Colonies?

    Quote Originally Posted by Polemists View Post
    Yea considering at the start you probably only have one fleet, some exploits indeed are going to be needed
    I don't know, AskThePizzaGuy is a one man army. Even with one fleet Empire won't know what hit it...


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  15. #15
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Breakaway Colonies?

    Quote Originally Posted by Sir Beane View Post
    New Spain seem to exist at the start.

    Completing the Road to Independance dumps you in the main campain playing as America, with about 30 years to go before the game ends.
    It's the whole world too? Not just a "mini-map" focused on the NA east coast? If so, that's pretty awesome.

    And if that's the case, for all we know, in "US mode" turns might count for 1/4 of a year instead of 1/2. If not, it's almost certainly moddable.
    Last edited by Graphic; 03-02-2009 at 17:06.

  16. #16
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Breakaway Colonies?

    Quote Originally Posted by Graphic View Post
    It's the whole world too? Not just a "mini-map" focused on the NA east coast? If so, that's pretty awesome.

    And if that's the case, for all we know, in "US mode" turns might count for 1/4 of a year instead of 1/2. If not, it's almost certainly moddable.
    Yep it's the whole world (well as much of it as is in the Grand campaign anyway ).
    Last edited by Sir Beane; 03-02-2009 at 17:17.


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  17. #17
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Breakaway Colonies?

    You can't believe how relieving that is! I had the impression that it was a small tutorial campaign like Sons of Mars (though on a bit of a larger scale of course), which would have been incredibly lame.


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