Quote Originally Posted by Vuk View Post
lol, the answer is to give it all an overhaul. Make formations count for more, make shields count for more, give slingers a very loose formation and have them do lower damage than archers, but do AP damage. Up the charge damage of shock units, lower the speed of infantry, make new maps, etc. All these things would go a long way toward making the big picture more realistic.

EDIT: Oh yeah, and distinguise between peasant slinger levys and professional slingers with cost, training time, etc. The training time for good slingers should be very high. In MP that could be balanced by adding to the cost.
Heh, not everything can be done.

Formation - not much can be done. what do u wanna do?

Shields are very strong is EB. Thats why many units don't take much dmg from skirmishers and slingers.

Slingers do have AP(most of them) and have weaker attacks than archers AFAIK.

Not much can be done about the maps. The AI only know how to use these kind of terrains - besides: most things are hardcoded.